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Method and system for generating virtual body images

A virtual human body and image technology, applied in the field of generating virtual human body images, can solve problems such as complex structure, high price, tens of thousands or even hundreds of thousands, millions, etc.

Pending Publication Date: 2021-06-08
北京七维视觉传媒科技有限公司
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, traditional full-body motion capture equipment is expensive because it contains a large number of high-precision devices, generally costing tens of thousands or even hundreds of thousands or millions, which is not conducive to low-cost production
In addition, most motion capture devices are not effective when combined with hand movements. They can only realize the direction of the palm, and cannot generate fine movement data of fingers. It is difficult to combine the virtual scene to create the effect of hand interaction.
In addition, due to the complex structure of traditional motion supplement equipment, the relevant motion capture actors need to spend a lot of time wearing the equipment when performing actions, which is not conducive to the performance of motion capture actors.

Method used

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  • Method and system for generating virtual body images

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Embodiment Construction

[0019] In the present disclosure, unless otherwise stated, using the terms "first", "second", etc. to describe various elements is not intended to limit the positional relationship, temporal relationship or importance relationship of these elements, and such terms are only used for Distinguishes one element from another. In some examples, the first element and the second element may refer to the same instance of the element, and in some cases, they may also refer to different instances based on contextual description.

[0020] The terminology used in describing various examples in this disclosure is for the purpose of describing particular examples only and is not intended to be limiting. Unless the context clearly indicates otherwise, if the number of elements is not specifically limited, there may be one or more elements. As used herein, the term "plurality" means two or more, and the term "based on" should be interpreted as "based at least in part on". In addition, the te...

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Abstract

The invention discloses a method and a system for generating a virtual human body image. The method comprises the following steps: acquiring a human body posture image of a human body to be captured through at least one Kinect device; processing the human body posture image to obtain human body posture data; acquiring hand posture data through the motion capture glove; and combining the transformed hand posture data with the human body posture data to obtain complete human body posture data containing fine finger action information for presentation in a 3D engine. According to the method, the Kinect device and the motion capture glove are used at the same time to obtain the posture data, then the two arrays are combined to obtain the complete human body posture data for presentation, on one hand, use of an expensive whole body motion capture device is avoided, on the other hand, the motion capture glove is used to enhance the collection precision of the hand data, and the defect that the hand image restoration degree is poor due to the fact that only Kinect equipment is used is overcome. According to the method, the virtual human body image with low cost and high precision can be obtained.

Description

technical field [0001] The present disclosure relates to image processing technology, in particular to a method and system for generating a virtual human body image. Background technique [0002] In recent years, with the development of 3D animation and games, a new term "motion capture" has gradually emerged in front of the public. To put it simply, the so-called "motion capture" is to record the motion information of motion-captured actors through specific capture equipment, and use it as raw data for animation production. These raw data will be used to drive virtual 3D animated character models. Compared with directly drawing the movement of 3D animation characters, the above method reduces the dependence on the work experience of artists on the one hand, and reduces the labor cost of related animation production; on the other hand, it also makes the animation produced more realistic and smooth. At present, there are more and more software for making virtual characters,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40G06F3/01G06K9/00
CPCG06T13/40G06F3/011G06F3/014G06V40/20
Inventor 童冀徐立
Owner 北京七维视觉传媒科技有限公司
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