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Generation method and device of target game scene, storage medium and electronic equipment

A technology for game scenes and storage media, applied in the fields of electronic equipment, storage media, target game scene generation methods and devices, capable of solving problems such as inability to communicate between each scene, and achieving the effect of improving game experience

Pending Publication Date: 2021-06-01
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a method and device for generating a target game scene, a storage medium, and an electronic device, so as to at least solve the technical problem that each scene in a two-dimensional game cannot be connected in the prior art

Method used

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  • Generation method and device of target game scene, storage medium and electronic equipment
  • Generation method and device of target game scene, storage medium and electronic equipment
  • Generation method and device of target game scene, storage medium and electronic equipment

Examples

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Embodiment 1

[0027] According to an embodiment of the present invention, an embodiment of a method for generating a target game scene is provided, which is used to create a 2D game scene. instructions and, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0028] A method for generating a target game scene in one of the embodiments of the present disclosure may run on a terminal device or a server. Wherein, the terminal device may be a local terminal device. When the interface display control method runs on the server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.

[0029] In an optional implementation manner, various cloud applications, such as cloud games, can be run under the cloud interactive system. Taking cloud games as an example, cloud games refer to ...

Embodiment 2

[0077] According to an embodiment of the present invention, an embodiment of an apparatus for generating a target game scene is provided, such as Figure 5 As shown, it includes: an acquisition module 51, which is used to acquire a preset three-dimensional scene, wherein, the preset three-dimensional scene contains at least one target area of ​​a game scene to be added; an insertion module 52, which is used to insert a two-dimensional transparent sheet into the target area ; The two-dimensional scene creation module 53 creates scene elements corresponding to the game scene in the two-dimensional transparent sheet to generate the target game scene.

[0078] As an optional embodiment, the insertion module includes: a generating submodule, configured to generate a two-dimensional transparent sheet corresponding to the game scene; a determining submodule, configured to determine the direction of the game scene in the target area; A 2D transparent sheet is inserted into the preset ...

Embodiment 3

[0088] According to an embodiment of the present invention, an embodiment of a computer-readable storage medium is provided, including: a stored program, wherein, when the program is running, the device where the computer-readable storage medium is located is controlled to execute the generation of the above-mentioned target game scene method.

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PUM

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Abstract

The invention discloses a target game scene generation method and device, a storage medium and electronic equipment. The method comprises the steps: obtaining a preset three-dimensional scene, wherein the preset three-dimensional scene comprises at least one target area where a game scene needs to be added; inserting a two-dimensional transparent sheet into the target area; and creating scene elements corresponding to the game scene in the two-dimensional transparent film to generate a target game scene. The technical problem that in the prior art, all scenes in a two-dimensional game cannot be communicated is solved, and the game experience of players is improved.

Description

technical field [0001] The present invention relates to the field of game development, in particular to a method and device for generating a target game scene, a storage medium, and an electronic device. Background technique [0002] In game development, due to the limitations of the hardware conditions of the development equipment, video games usually use 2D display methods to simulate three-dimensional scenes and worlds, making players think that the world in the game is also a three-dimensional world, so as to reduce the demand and consumption of hardware resources. Although the existing hardware equipment is getting better and better, many games choose to directly use complex calculations to render 3D scenes, but 2D games have not declined at this point, but have become a new game style, and there are still a lot of Players really like this style of play. [0003] Existing 2D game technologies mainly include flat maps or rendering methods, through the distinction of fro...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/60
CPCA63F13/52A63F13/60
Inventor 陈家豪
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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