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Virtual reality helmet

A virtual reality and helmet technology, applied in the field of virtual reality helmets, can solve problems such as excessive pressure, pressure, discomfort, etc., and achieve the effect of ensuring shading and comfort

Inactive Publication Date: 2020-08-07
INLIFE HANDNET CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The current problem is that when it is found that only a part of the helmet main body is not well attached to the wearer's face, the usual way is to tighten the entire head fixing device, although this can make the helmet main body The part that can be close to the wearer's face can achieve the effect of close shading. At the same time, this will cause the part of the helmet body that is already close to the wearer's face to further exert pressure on the wearer's face, causing the helmet body to wear Excessive pressure will be generated on the local area of ​​the wearer's face, and the wearer will feel uncomfortable when wearing it for a long time

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0024] see Figure 1-Figure 5 , the virtual reality helmet provided by this embodiment includes a helmet main body 100 and a head fixing device, the helmet main body 100 includes a shell 4 and a buffer washer 5 arranged on the rear side of the shell 4, the buffer washer 5 A sensing module 1 for sensing the pressure on different positions of the wearer's face is attached to the rear side of the body, and a plurality of adjustment modules 2 are arranged in the housing 4, and the plurality of adjustment modules 2 are used for respectively Squeeze different positions on the front side of the buffer gasket 5, the virtual reality helmet also includes a processing module 3 connected with the sensing module 1 and a plurality of the adjustment modules 2, the processing module 3 is used for Receiving and controlling the pressing degree of the buffer gasket 5 by the plurality of adjustment modules 2 according to the pressure signals detected by the sensing module 1 and sensing the pressu...

Embodiment 2

[0036] The virtual reality helmet provided in this embodiment is basically the same as that in Embodiment 1, except that the processing module 3 is integrated in the housing 4 and is electrically connected with the sensing module 1 and the plurality of adjustment modules 2 . Specifically, the processing module 3 in this embodiment is a microprocessor with data analysis capability, and the microprocessor is arranged in the housing 4, and communicates with the sensing module 1 and a plurality of the sensing modules 1 through wires. The adjustment module 2 is electrically connected by wires. Compared with the first embodiment, the virtual reality helmet provided by the second embodiment is more convenient in terms of integrity and portability.

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Abstract

The invention discloses a virtual reality helmet, which comprises a helmet main body and a head fixing device, wherein the helmet main body comprises a shell and a buffer gasket arranged on the rear side of the shell; a sensing module used for sensing pressure borne by different positions of the face of a wearer is attached to the rear side of the buffer gasket; a plurality of adjusting modules are arranged in the shell; and the plurality of adjusting modules are used for respectively extruding different positions of the front side of the buffer gasket. The virtual reality helmet further comprises a processing module in signal connection with the sensing module and the adjusting modules, and the processing module is used for receiving pressure signals, detected by the sensing module, borneby different positions of the face of the wearer and controlling the extrusion degree of the adjusting modules to the buffer gasket according to the pressure signals. In the way, the processing module can control the adjusting module to adjust the pressure of the position where the face of the wearer is pressed too much or too little, and therefore the shading performance and the comfort are guaranteed at the same time.

Description

technical field [0001] The invention relates to the technical field of virtual reality equipment, in particular to a virtual reality helmet. Background technique [0002] The virtual reality helmet closes people's vision and hearing to the outside world, and guides the user to have a feeling of being in a virtual environment. The virtual reality helmet has the characteristics of small size and strong sealing, and has a wide range of applications in projects such as military training, virtual driving and virtual cities. Usually, a virtual reality helmet includes a helmet main body and a belt-shaped head fixing device. The head fixing device fixes the virtual reality helmet on the user's head. Provides the picture and sound of virtual reality. In order to ensure that the screen presented by the virtual reality helmet can give the wearer an immersive experience, it must be ensured that external light will not enter the helmet main body through the gap between the helmet main ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01
CPCG02B27/0176
Inventor 李炜孙其民
Owner INLIFE HANDNET CO LTD
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