Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Human-computer interaction type exhibition area vehicle simulation experience device

An interactive and exhibition area technology, applied in the field of vehicle simulation experience devices in the human-computer interactive exhibition area, can solve problems such as easy dizziness, achieve deep immersion, and solve the effect of easy vertigo

Active Publication Date: 2020-07-03
上海极度智慧展览股份有限公司
View PDF6 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of the deficiencies in the existing technology, the purpose of the present invention is to provide a human-computer interactive exhibition area vehicle simulation experience device, which solves the problem that people are easily dizzy when watching 3D demonstrations with virtual reality helmets

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Human-computer interaction type exhibition area vehicle simulation experience device
  • Human-computer interaction type exhibition area vehicle simulation experience device
  • Human-computer interaction type exhibition area vehicle simulation experience device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0028] The present invention will be described in further detail below in conjunction with the accompanying drawings.

[0029] refer to figure 1 , is a human-computer interactive exhibition area vehicle simulation experience device disclosed by the present invention, including a support column 6, a circular corridor is set on the upper floor of the exhibition hall, the exhibition hall is located directly below the center of the circular corridor, and the support column 6 is erected in the circular corridor At the handrails on the edge, the top of the support column 6 is hinged with an observation tube 2 that can rotate up and down, left and right, and a camera 4 overlooking the exhibition hall is arranged in the observation tube 2.

[0030] Such as figure 2 As shown, the lens of the camera 4 is located at the near end of the observation tube 2 from the exhibition hall, and the eyepiece 3 is set at the far end of the observation tube 2 from the exhibition hall. A display scr...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention relates to the technical field of automobile display application, in particular to a man-machine interaction exhibition area vehicle simulation experience device. The device comprises acomputer and a rotatable observation cylinder, the observation cylinder is arranged at a high position of an exhibition hall; a camera is arranged at the other end of the observation cylinder; a display screen is arranged in the observation cylinder, the eyepiece is right opposite to the display screen, the camera and the display screen are both in data connection with a computer, photos and introduction videos of each exhibited vehicle are stored in the computer, the photos are hyperlinked to the corresponding introduction videos, image search and retrieval software is installed in the computer, and shot images of the camera are directly imported through the image search and retrieval software. Aiming at the defects in the prior art, the invention aims to provide the man-machine interaction type exhibition area vehicle simulation experience device, and the problem that people are easy to dizzy when watching 3D demonstration by using a virtual reality helmet is solved.

Description

technical field [0001] The invention relates to the technical field of automobile display applications, in particular to a vehicle simulation experience device in a human-computer interactive exhibition area. Background technique [0002] At present, common human-computer interaction methods are mainly based on touch-type operations such as keyboards, mice, touch screens, and remote controls. The interaction process requires the use of intermediate devices, and its transmission method is single. With the rapid development of computer software and hardware technology and people's higher requirements for human-computer interaction, new human-computer interaction methods such as voice recognition and somatosensory interaction have begun to appear. Somatosensory interaction can make users communicate more naturally and intuitively through voice and gestures Computers communicate, this interaction method is a non-contact interaction method that does not require the use of interme...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06F16/432G06F16/438G06F16/955G02B27/02
CPCG06F16/434G06F16/432G06F16/438G06F16/9558G02B27/022
Inventor 陈君生
Owner 上海极度智慧展览股份有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products