Seat

A seat and seat back technology, applied in the field of remote sensing games, can solve problems such as falling to the ground, unfavorable player operation, and complex structure.

Pending Publication Date: 2020-04-03
杭州索酷微电子科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art, the player needs to operate the handle with both hands to control the movement of the character in the VR game. Many sensors are integrated on the handle, and the structure is complex, which is not conducive to the player's operation. Forward, backward, left, right, squatting, Actions such as jumping and running require the hands to be operated separately, and there are too many buttons operated by the hands, which increases the fatigue of the player during the game, and the interactivity and experience of the game are poor; in addition, the human body hardly moves during the VR game , the matching between the human body and the movement of the characters in the game is poor, it is easy to cause dizziness, and even fall to the ground, the safety needs to be improved

Method used

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Embodiment Construction

[0025] The directional terms such as up, down, left, right, front, back, front, back, top, and bottom that are mentioned or may be mentioned in this specification are defined relative to the structures shown in the drawings. The words " "Inside" and "outside" respectively refer to the direction toward or away from the geometric center of a specific component. They are relative concepts, so they may change accordingly according to their different positions and different usage states. Accordingly, these or other directional terms should not be construed as limiting terms.

[0026] figure 1 The schematic structural diagram of the seat provided for the embodiment of the present invention, figure 2 for figure 1 right view of the image 3 A schematic structural diagram of the connection between the control board and the parallel four-bar linkage mechanism provided by the optional embodiment of the present invention, Figure 4 A schematic structural diagram of a control board pr...

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Abstract

The invention discloses a seat. The seat comprises a seat cushion, a seat back and a base, the seat cushion and the seat back are connected with each other, the seat cushion is connected with the base, and the seat further comprises a supporting plate which is positioned on one side, opposite to the seat back, of the seat cushion; the control panel is installed between the supporting plate and thebase, the control panel is connected with the supporting plate through a ball head and ball seat mechanism, and a forward key, a backward key, a left shift key and a right shift key which are in communication connection with a game machine are installed on the side, facing the supporting plate, of the control panel; wherein the forward key, the backward key, the left shift key and the right shiftkey are uniformly distributed along the circumferential direction of the ball head and ball seat mechanism, and the forward key is positioned on one side, back to the chair back, of the ball head andball seat mechanism. According to the seat provided by the invention, hand operation keys are simplified in a VR game, the fatigue feeling is reduced, the interactivity and experience of the game areimproved, the matching performance of the game is improved, and the safety is improved.

Description

technical field [0001] The invention relates to the technical field of remote sensing games, in particular to a seat. Background technique [0002] In virtual reality (VR) games, the sensors used to control the movements of the characters in the game are mainly concentrated in the human hand, and the players control the game handle to control the movement of the characters in the game, such as forward, backward, left, right, squat Down, jump and run etc. [0003] In the prior art, the player needs to operate the handle with both hands to control the movement of the character in the VR game. Many sensors are integrated on the handle, and the structure is complex, which is not conducive to the player's operation. Forward, backward, left, right, squatting, Actions such as jumping and running require the hands to be operated separately, and there are too many buttons operated by the hands, which increases the fatigue of the player during the game, and the interactivity and expe...

Claims

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Application Information

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IPC IPC(8): A47C9/00A47C7/00A47C31/12A63F13/21A63F13/214
CPCA47B2220/0091A47C7/002A47C9/00A47C31/126A63F13/21A63F13/214A63F2300/1037A63F2300/8082
Inventor 季冬夏马小龙
Owner 杭州索酷微电子科技有限公司
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