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Processing method and device for judging overlapping between models

A processing method and model technology, applied in the field of image processing, can solve the problems of insufficient randomness, inappropriateness, time-consuming and labor-intensive problems, and achieve the effect of speeding up research and development efficiency and reducing the amount of manual processing

Pending Publication Date: 2020-03-31
BEIJING QIYI CENTURY SCI & TECH CO LTD
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  • Abstract
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  • Application Information

AI Technical Summary

Problems solved by technology

However, there are problems with this method. Dividing into multiple grids can easily lead to insufficient random positions and appear too neat. Sometimes it is not suitable for some scenes that need to be placed randomly
For each scene, the width and height of each grid needs to be preset in advance, which makes this process time-consuming and laborious. It usually requires repeated tests to find a suitable width and height to avoid occlusion

Method used

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  • Processing method and device for judging overlapping between models
  • Processing method and device for judging overlapping between models
  • Processing method and device for judging overlapping between models

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Embodiment Construction

[0058] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, but not all of them. All other embodiments obtained by persons of ordinary skill in the art based on the embodiments in the present application without creative efforts shall fall within the protection scope of the present application.

[0059] figure 1 A processing method for judging overlap between models provided by the embodiment of the present application includes:

[0060] S1. Obtain the first model and the second model in the scene;

[0061] Specifically, in this embodiment, the first model and the second model are taken as examples to judge the overlap between a...

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Abstract

The invention relates to a processing method and a device for judging overlapping between models. The method comprises the steps of acquiring a first model and a second model in a scene; determining afirst projection after the first model is projected to a two-dimensional plane and a second projection after the second model is projected to the two-dimensional plane; and judging whether the firstmodel and the second model are overlapped according to the overlapping region of the first projection and the second projection. Compared with the prior art that the position is selected by dividing grids, the relative position between the object models obtained after the position is adjusted through the method is more random, and the method is more suitable for some scenes where objects are randomly placed; moreover, the scene does not need to be manually divided into grids in advance, and whether the width and height of the test grid are reasonable is repeatedly verified, so that the manualprocessing amount can be effectively reduced, and the research and development efficiency is improved.

Description

technical field [0001] The present application relates to the technical field of image processing, in particular to a processing method and device for judging overlap between models. Background technique [0002] Computer graphics technology has been widely used in games, film production and other fields that require special effects production. A common graphics rendering process includes: model loading, texture mapping, and rendering display process. In the actual rendering and display process, due to the complexity of the scene and too many target objects, it is often unavoidable that the objects will occlude and overlap each other, which does not meet expectations. [0003] For example, in some pictures in which there are multiple objects and each object has a front-back position relationship, the front object will cause serious occlusion to the rear object. Similar situations often occur in scenes where multiple minions block each other in the game. [0004] The curre...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/20G06T15/10
CPCG06T15/10G06T19/20
Inventor 郭晓锋谭颖李海
Owner BEIJING QIYI CENTURY SCI & TECH CO LTD
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