Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Game control method, device and computer-readable storage medium

A game control and game scene technology, applied in indoor games, video games, medical science, etc., can solve problems such as the inability to realize non-touch operation of games, achieve the effect of non-touch operation and improve user experience

Active Publication Date: 2022-06-07
ZHEJIANG BRAIN ENHANCE TECH CO LTD
View PDF7 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The main purpose of the present invention is to provide a game control method, device and computer-readable storage medium, aiming to solve the technical problem that the touchless operation of the game cannot be realized at present

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Game control method, device and computer-readable storage medium
  • Game control method, device and computer-readable storage medium

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0092] Based on the first embodiment, a second embodiment of the game control method of the present invention is proposed. In this embodiment, step S300 includes:

[0093] Step S310, sampling the first EEG data based on a preset time window to obtain a first sampling signal;

[0094] Step S320, calculating the first wavelet entropy in the preset time window according to the first sampling signal;

[0095] Step S330, determining whether the first EEG data matches the preset EEG data based on the first wavelet entropy.

[0096] In this embodiment, the first EEG data is sampled according to a preset time window to obtain a first sampled signal, and an existing calculation method is used to calculate the first wavelet within the preset time window based on the first sampled signal. Entropy, based on the first wavelet entropy to determine whether the first EEG data matches the preset EEG data, specifically, the first wavelet entropy can be compared with the preset wavelet entropy co...

no. 2 example

[0099] Based on the second embodiment, a third embodiment of the game control method of the present invention is proposed. In this embodiment, step S330 includes:

[0100] Step S331, calculating the difference between the first wavelet entropy and the preset wavelet entropy corresponding to the preset EEG data;

[0101] Step S332, determining whether the difference is smaller than a preset difference, wherein when the difference is smaller than a preset difference, it is determined that the first EEG data matches the preset EEG data.

[0102] In this embodiment, when the first wavelet entropy is obtained, the difference between the first wavelet entropy and the preset wavelet entropy corresponding to the preset EEG data is calculated, wherein the difference is the first wavelet entropy and the preset wavelet The absolute value of the difference of entropy, and determine whether the difference is smaller than the preset difference; if the difference is smaller than the preset d...

no. 5 example

[0114] Based on the above embodiments, a fifth embodiment of the game control method of the present invention is proposed. In this embodiment, before step S100, the game control method further includes:

[0115] Step S600, when the terminal is in the game scene, acquire the second EEG signal collected by the EEG acquisition device corresponding to the terminal in real time, and store the acquired second EEG signal in a preset storage area;

[0116] In this embodiment, when the user wears the EEG acquisition device, if the terminal is in a game scene, the second EEG signal collected by the EEG acquisition device corresponding to the terminal is acquired in real time, and the acquired second EEG signal is acquired in real time. The electrical signal is stored in the preset memory area.

[0117] Step S700, when it is detected that the current terminal performs a control operation corresponding to the game scene, based on the second EEG signal stored in the preset storage area, ob...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The present invention discloses a game control method, comprising: based on the first electroencephalogram signal currently stored in the preset storage area, acquiring the first electroencephalogram collected by the electroencephalogram acquisition device within the preset time before the current moment data; determine whether the first EEG data matches the preset EEG data; when the first EEG data matches the preset EEG data, obtain the preset EEG data that matches the first EEG data A game control operation corresponding to the electrical data; the game control operation is executed in the game scene. The invention also discloses a game control device and a computer-readable storage medium. The present invention can execute corresponding game control operations in the game scene according to the user's electroencephalogram signal, thereby realizing the non-touch operation of the game and improving the user experience.

Description

technical field [0001] The present invention relates to the technical field of brain waves, and in particular, to a game control method, device and computer-readable storage medium. Background technique [0002] In the prior art, mobile terminals (such as mobile phones, tablet computers, etc.) have become the electronic devices preferred by users and the most frequently used electronic devices. With the popularity of smart phones, the interaction between people and mobile phones has become more and more diverse, including voice, fingerprint, iris, face, image, etc., but the information sent by the human body's engine brain has not yet been involved. The existing game scene realizes the control of the game based on the user's pressing control on the touch screen, and cannot realize the non-touch operation of the game, which affects the user's experience of the game. [0003] The above content is only used to assist the understanding of the technical solutions of the present ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/42A63F13/92A63F13/21A61B5/369
Inventor 韩璧丞程翼张胜男高远
Owner ZHEJIANG BRAIN ENHANCE TECH CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products