Game control method and device and computer readable storage medium

A game control and game scene technology, applied in indoor games, video games, medical science, etc., can solve the problem of inability to realize touch-free operation of games, and achieve the effect of realizing touch-free operation and improving user experience.

Active Publication Date: 2019-05-21
ZHEJIANG BRAIN ENHANCE TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The main purpose of the present invention is to provide a game control method, device and computer-readable storage medium, aiming to solve the technical problem that the touchless operation of the game cannot be realized at present

Method used

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  • Game control method and device and computer readable storage medium
  • Game control method and device and computer readable storage medium

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0092] Based on the first embodiment, a second embodiment of the game control method of the present invention is proposed. In this embodiment, step S300 includes:

[0093] Step S310, sampling the first EEG data based on a preset time window to obtain a first sampling signal;

[0094] Step S320, calculating the first wavelet entropy within the preset time window according to the first sampling signal;

[0095] Step S330, determining whether the first EEG data matches preset EEG data based on the first wavelet entropy.

[0096] In this embodiment, the first EEG data is sampled according to a preset time window to obtain a first sampling signal, and based on the first sampling signal, an existing calculation method is used to calculate the first wavelet within the preset time window Entropy, determining whether the first EEG data matches the preset EEG data based on the first wavelet entropy, specifically, comparing the first wavelet entropy with the preset wavelet entropy corresp...

no. 2 example

[0099] Based on the second embodiment, a third embodiment of the game control method of the present invention is proposed. In this embodiment, step S330 includes:

[0100] Step S331, calculating the difference between the first wavelet entropy and the preset wavelet entropy corresponding to the preset EEG data;

[0101] Step S332, determining whether the difference is smaller than a preset difference, wherein, when the difference is smaller than the preset difference, it is determined that the first EEG data matches the preset EEG data.

[0102] In this embodiment, when the first wavelet entropy is obtained, the difference between the first wavelet entropy and the preset wavelet entropy corresponding to the preset EEG data is calculated, wherein the difference is the first wavelet entropy and the preset wavelet entropy entropy difference, and determine whether the difference is less than the preset difference; if the difference is less than the preset difference, it is determi...

no. 5 example

[0114] Based on the above-mentioned embodiments, a fifth embodiment of the game control method of the present invention is proposed. In this embodiment, before step S100, the game control method further includes:

[0115] Step S600, when the terminal is in the game scene, acquire the second EEG signal collected by the EEG acquisition device corresponding to the terminal in real time, and store the acquired second EEG signal in a preset storage area;

[0116] In this embodiment, when the user wears the EEG collection device, if the terminal is in a game scene, the second EEG signal collected by the EEG collection device corresponding to the terminal is obtained in real time, and the obtained second EEG signal The electrical signal is stored in a preset storage area.

[0117] Step S700, when it is detected that the terminal currently executes the control operation corresponding to the game scene, based on the second EEG signal stored in the preset storage area, acquire the EEG a...

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Abstract

The invention discloses a game control method. The method includes the steps of obtaining first EEG data collected by an EEG collecting device within a preset time duration before the current moment on the basis of first EEG signals currently stored in the preset storage area, determining whether the first EEG data is matched with preset EEG data or not, if yes, obtaining game control operation corresponding to the preset EEG data matched with the first EEG data, and executing the game control operation in a game scene. The invention further discloses a game control device and a computer readable storage medium. The corresponding game control operation can be executed in the game scene according to the EEG signals of a user, the non-touch-control operation of a game is realized, and user experience is improved.

Description

technical field [0001] The present invention relates to the field of brain wave technology, in particular to a game control method, device and computer-readable storage medium. Background technique [0002] In the prior art, mobile terminals (such as mobile phones, tablet computers, etc.) have become the preferred and most frequently used electronic devices by users. With the popularization of smart phones, the interaction between people and mobile phones has become more and more diverse, including voice, fingerprints, irises, faces, images, etc., but the information sent by the human engine brain has not yet been involved. The existing game scene is based on the user's pressing control on the touch screen to realize the control of the game, which cannot realize the non-touch operation of the game and affects the user's experience of the game. [0003] The above content is only used to assist in understanding the technical solution of the present invention, and does not mea...

Claims

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Application Information

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IPC IPC(8): A63F13/42A63F13/92A63F13/21A61B5/0476
Inventor 韩璧丞程翼张胜男高远
Owner ZHEJIANG BRAIN ENHANCE TECH CO LTD
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