Display control method, device, storage medium, processor and terminal in game

A display control method and processor technology, applied in the computer field, can solve problems such as single operation mode, lack of adaptability and scalability, and inability to meet the game experience needs of game players, and achieve more flexible and intelligent adjustment methods Effect

Active Publication Date: 2020-02-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] At least some embodiments of the present invention provide a display control method, device, storage medium, processor, and terminal in a game, to at least solve the single operation mode and lack of a good way to adjust the virtual camera in the game provided in the related art. Adaptability and scalability, and technical issues that cannot meet the game experience needs of gamers at different levels

Method used

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  • Display control method, device, storage medium, processor and terminal in game
  • Display control method, device, storage medium, processor and terminal in game
  • Display control method, device, storage medium, processor and terminal in game

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Embodiment Construction

[0038] In order to make those skilled in the art better understand the solutions of the present invention, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only Embodiments are part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0039] It should be noted that the terms "first", "second" and the like in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and are not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used may be interchanged under appropriate ...

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Abstract

The invention discloses a display control method, device, storage medium, processor and terminal in a game. The method includes: detecting a first touch operation acting on a preset area of ​​the GUI; updating the scene display area according to the first touch operation; detecting a second touch operation acting on a skill control of the GUI, wherein, The skill control corresponds to the skill of the first virtual character; the release direction of the skill is controlled according to the second touch operation; when it is detected that the first touch operation and the second touch operation are at least partially overlapped in timing, it is determined in the release direction A focus position, and update the scene display area in the game scene according to the focus position in the release direction. The present invention solves the technical problems that the adjustment method and operation mode of the virtual lens in the game provided in the related art is single, lacks good adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.

Description

technical field [0001] The present invention relates to the field of computers, and in particular, to a display control method, device, storage medium, processor and terminal in a game. Background technique [0002] At present, the mainstream multiplayer online tactical arena (MOBA) mobile games usually use the basic method of fixed camera and camera drag to observe the game scene. In addition, some games will carry out targeted lens interaction design for a few specific types of hero characters on this basis; or, supplementary design for specific lenses, for example: gamers can manually switch the high and low modes of the camera. [0003] Fixed lens means that the center of the lens is fixed on the body of the game character model by default, and the height of the lens is fixed by default. Gamers can move the camera by clicking and dragging on a specific area of ​​the screen, and the dragging speed of the camera varies in different types of games. In some MOBA mobile gam...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/525A63F13/5258
CPCA63F13/525A63F13/5258A63F13/2145A63F13/42A63F13/44A63F13/92
Inventor 邵堃晋铮
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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