Information synchronization method and device

A technology for information synchronization and location information, applied in the field of game development technology processing, can solve problems such as bandwidth consumption and performance overhead, and achieve the effects of improving utilization, reducing bandwidth, and reducing the amount of data interaction

Inactive Publication Date: 2019-02-22
HANGZHOU ELECTRONICS SOUL NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Then, for an online game where a large number of players are in the same big world, the status change of a certain player needs to be broadcast to all other players, and the position of each player changes in real time. In other words, the existing game process Due to the huge bandwidth consumption and performance overhead caused by message synchronization, game terminals, game servers, and bandwidth are all facing great challenges

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  • Information synchronization method and device
  • Information synchronization method and device

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Embodiment Construction

[0054] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are some of the embodiments of the present invention, but not all of them. The components of the embodiments of the invention generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0055] Accordingly, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely represents selected embodiments of the invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0056] It should be not...

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Abstract

The embodiment of the invention provides an information synchronization method and device. The information synchronization method comprises the steps that game information of a player located in a game scene, which is sent by a first game terminal is received, and the game information comprises game state information and player position information; a game area where the player is located currently is selected from a plurality of game areas according to the player position information to serve as a first game area; a plurality of second game areas adjacent to the first game area are determinedaccording to the adjacent relation among all game areas; information of a player located in the first game area and second game areas is obtained, the player is taken as a target player, and a game terminal corresponding to the target player is selected from a plurality of second game terminals is taken as a target game terminal; the game information is broadcasted to the target game terminal toupdate current game information displayed in the target game terminal. The information synchronization method and device can effectively reduce the bandwidth consumption and performance cost which arebrought by information synchronization when a great number of player states change.

Description

technical field [0001] The present invention relates to the field of game development technology processing, in particular to an information synchronization method and device. Background technique [0002] Online games are also called "online games", or "online games" for short. Refers to a sustainable individual multiplayer game that uses the Internet as the transmission medium, uses the game operator's server and the user's computer as the processing terminal, and uses the game client software as the information interaction window to achieve entertainment, leisure, communication and virtual achievements. people online game. Among them, the biggest difference between online games and stand-alone games is that there is information interaction (communication) between players, such as player A's state changes (such as location, clothing, appearance, etc.), which can be (real-time) synchronized in player B's view. Then, for an online game where a large number of players are i...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/35
CPCA63F2300/53A63F13/35A63F13/52
Inventor 周天涯
Owner HANGZHOU ELECTRONICS SOUL NETWORK TECH
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