Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

A VR usage monitoring method based on an operation function

A technology for operating functions and functions, applied in the field of virtual reality, can solve the problems of teachers not being able to know the teaching progress and wasting time, and achieve the effect of facilitating subsequent use

Inactive Publication Date: 2019-01-29
深圳市领点科技有限公司
View PDF4 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, in the process of learning with VR helmets, there is a common problem: the teacher cannot know the teaching progress
But the disadvantage of this method is very obvious: if there are 50 students in a class, the teacher needs to confirm each student's VR helmet projection one by one, wasting a lot of time

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • A VR usage monitoring method based on an operation function
  • A VR usage monitoring method based on an operation function

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0024] The present invention provides a method and device for supervising the use of VR based on operating functions, which can quickly and parallelly learn the use conditions of multiple VR devices at the same time. Each will be described below.

[0025] It should be noted that VR devices can be various types of VR devices, including VR helmets that rely on PCs or proprietary computing devices for graphics rendering calculations, VR helmets combined with smart phones, and integrated VR helmets.

[0026] see figure 1 , is a schematic flow chart of a method for supervising VR use based on operating functions provided by the present invention, as shown in figure 1 As shown, the embodiment of the present invention includes the following steps:

[0027] S1: Collect the operation data O1 of the complete VR scene

[0028] It should be noted that this step can be regarded as a training process, that is, the operation data of all VR scenarios are collected through a complete use pr...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention provides a VR usage monitoring method based on an operation function. The technical scheme is as follows: for any VR scene, the operation data O1 of the complete VR scene is collected; real-time acquisition of operating data O2 when VR scene is used; the operation data O1 and the operation data O2 are matched to obtain a matching result. The operation data includes VR scene switchingoperation data, or information of operating a virtual object in the VR scene, or information of operating a UI control in the VR scene. In addition, the operation data also includes the duration of execution of the operation. The present invention can be used not only in teaching, but also in any field where VR, AR viewing and operation progress are to be monitored. It can not only be applied tothe monitoring of one VR equipment user, but also can be used to monitor the situation of multiple VR equipment users simultaneously.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a method and a device for supervising the use process by using virtual reality technology. technical background [0002] With the development of virtual reality technology, there are more and more applications in classroom teaching and other processes. The characteristics of using virtual reality technology to teach are vivid and vivid, which is easy to stimulate learners' learning enthusiasm and interest, and improve learning effect. In classroom teaching, the most commonly used VR (Virtual Reality, virtual reality) device is a VR helmet. [0003] At present, there is a common problem in the learning process of using VR helmets: the teacher cannot know the teaching progress. The solution is to project the virtual scene of the VR helmet to a certain display terminal, and check the status displayed by the terminal, see reference: CN201110275373.6 wireless sam...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/0481G06F3/01
CPCG06F3/011G06F3/0481G06F2203/012
Inventor 荀浩
Owner 深圳市领点科技有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products