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Method and device for controlling carrier in game

A vehicle and game technology, applied in the computer field, can solve problems such as stalemate and repeated collision of vehicles

Active Publication Date: 2018-11-20
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] Embodiments of the present invention provide a method and device for controlling a vehicle in a game, so as to at least solve the technical problem of repeated collision and stalemate of the vehicle after the vehicle collides in the game

Method used

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  • Method and device for controlling carrier in game
  • Method and device for controlling carrier in game
  • Method and device for controlling carrier in game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0039] According to an embodiment of the present invention, an embodiment of a method for controlling a vehicle in a game is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0040] figure 2 It is a flowchart of a method for controlling a vehicle in a game according to an embodiment of the present invention, such as figure 2 As shown, the method includes the following steps:

[0041] Step S202, acquiring the current driving information of the vehicle in the game.

[0042] In the above step S202, the vehicle is a game object controlled by a game player in the game, wherein the game object may be but not limited to a game object in a racing game, such as an airplane, ...

Embodiment 2

[0079] According to an embodiment of the present invention, an embodiment of an apparatus for controlling a vehicle in a game is also provided, and the apparatus can implement the method for controlling a vehicle in a game in Embodiment 10, wherein, Figure 10 It is a schematic structural diagram of a device for controlling a vehicle in a game according to an embodiment of the present invention, such as Figure 10 As shown, the device includes: an acquisition module 1001 , a monitoring module 1003 , a determination module 1005 and a control module 1007 .

[0080] Wherein, the obtaining module 1001 is used to obtain the current driving information of the vehicle in the game; the monitoring module 1003 is used to monitor the operating angle of the direction control control under the condition that the vehicle is determined to be in an abnormal driving state according to the current driving information; the determining module 1005, for determining a steering parameter of the vehi...

Embodiment 3

[0096] According to an embodiment of the present invention, an embodiment of a terminal for controlling a vehicle in a game is also provided, the terminal can execute the method for controlling a vehicle in a game in Embodiment 1, wherein the terminal includes: a direction control control and a processor .

[0097] Wherein, the processor runs a program, and when the program is running, the following processing steps are performed on the data output from the control: obtain the current driving information of the vehicle in the game; when it is determined that the vehicle is in an abnormal driving state according to the current driving information, monitor the direction Control the operating angle of the control; determine the steering parameter of the vehicle according to the operating angle, wherein the steering parameter at least includes a turning radius; and control the movement of the vehicle according to the steering parameter.

[0098] It should be noted that the directi...

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PUM

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Abstract

The invention discloses a method and a device for controlling a carrier in a game, wherein the method comprises the following steps: acquiring current travelling information of the carrier in the game; according to the current travelling information, determining that the carrier is under an abnormal traveling state, and monitoring an operating angle of a direction-controlling control; determiningsteering parameters of the carrier according to the operating angle; and controlling the carrier to move according to the steering parameters, wherein the steering parameters at least comprise steering radius. By adopting the method and device provided by the invention, the technical problems that the carrier is repeatedly collided and standoff after the carrier in the game is collided are solved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method and device for controlling a vehicle in a game. Background technique [0002] During the process of game players playing racing games (for example, car racing, airplane racing, parkour games), the game objects operated by game players (for example, racing cars, airplanes, etc.) may deviate from normal driving due to operating errors Paths, for example, collisions with other racing cars, mistakes in turning left and right, etc. The above-mentioned game player’s operation errors will easily make it difficult for the game object operated by the game player to turn around, especially at the edge of the racing track in the game, the car may repeatedly collide or stalemate etc. [0003] In order to solve the above problems, the prior art mainly adopts the following two solutions: [0004] Solution 1: Set resident controls on the game interface (such as figure 1 The resident control...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42
CPCA63F13/42A63F2300/30
Inventor 陈启明
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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