Live broadcast room information pushing method and device, server and medium

An information push and live room technology, applied in the field of computer vision, can solve the problems that are not conducive to improving the content distribution efficiency of the game live broadcast industry, the time for highlights is short, and it cannot meet the personalized viewing needs of users, so as to meet the personalized viewing needs, The effect of increasing the online time and the average user usage time of the platform, and improving the efficiency of content distribution

Active Publication Date: 2018-11-16
GUANGZHOU HUYA INFORMATION TECH CO LTD
View PDF9 Cites 19 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, highlight clips have the characteristics of short time and uncertain appearance time, so it is difficult to capture the highlight clips, so that it is difficult to push the video stream containing the highlight clips in time, which cannot meet the personalized viewing needs of users, and is not conducive to improving the content of the game live broadcast industry distribution efficiency

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Live broadcast room information pushing method and device, server and medium
  • Live broadcast room information pushing method and device, server and medium
  • Live broadcast room information pushing method and device, server and medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0031] figure 1 It is a flow chart of a method for pushing live room information provided in Embodiment 1 of the present invention. This embodiment is applicable to push the game live video stream corresponding to the user-side device to the user-side device after the server receives the game live video stream corresponding to the anchor live room. In the case of a live broadcast room, the method can be executed by an information push device between the anchor broadcast room, which can be composed of hardware and / or software, and can generally be integrated in a server. The method specifically includes the following steps:

[0032] S110. Acquire at least one video frame in the game live video stream.

[0033] The live room information push device receives the game live video stream corresponding to the anchor live room in real time. Among them, the game live video stream refers to the video stream whose video content is a game, such as the video stream of the game Honor of Ki...

Embodiment 2

[0046] This embodiment further optimizes S120 and S130 in the above embodiment. In this embodiment, identifying the image of the game character in at least one video frame and / or the game state data associated with the game character is specifically: identifying multiple The score of the anchor game role in each video frame; and, according to the image of the game role and / or the game state data associated with the game role, it is determined that the game event displayed in at least one video frame is specifically: according to the score of the anchor game role, According to the sequence of the time stamps of multiple video frames from front to back, the trend of the score change of the anchor game character is determined; and the game event is determined according to the change trend of the score of the anchor game character. figure 2 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 2 of the present invention, such as f...

Embodiment 3

[0061] This embodiment further optimizes S120 and S130 in the above embodiment. In this embodiment, identifying the image of the game character in at least one video frame and / or the game state data associated with the game character is specifically: identifying multiple The image of the game role in each video frame; and, according to the image of the game role and / or the game state data associated with the game role, determining the game event displayed in at least one video frame is specifically: according to the image of the game role, calculating the game The change trend of the number of characters; determine the game event according to the change trend of the number of game characters. image 3 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 3 of the present invention, as shown in image 3 shown, including the following steps:

[0062] S310. Acquire at least one video frame in the game live video stream.

[0063] ...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The embodiment of the invention discloses a live broadcast room information pushing method and device, a server and a medium. The method comprises a step of obtaining at least one video frame in a game live broadcast video stream, a step of identifying an image of a game character in the at least one video frame and / or a game state data associated with the game character, a step of determining a game event displayed by the at least one video frame according to the image of the game character and / or the game state data associated with the game character, and a step of pushing the information ofa live broadcast room corresponding to the game live broadcast video stream to a user if the game event is matched with a preset game event. In this embodiment, the push of a high-quality live broadcast room can be achieved according to the game event displayed in the game live broadcast video stream.

Description

technical field [0001] The embodiments of the present invention relate to computer vision technology, and in particular to a method, device, server and medium for pushing information in a live broadcast room. Background technique [0002] With the development of live broadcast technology and the promotion of Multiplayer Online Battle Arena (MOBA), more and more game anchors live broadcast MOBA games in their respective live broadcast rooms. [0003] There will be some exciting clips during the game, such as clips where multiple players start a group, clips that score consecutively, and so on. These highlights are more attractive to the audience and are the content that the audience tends to see. However, highlight clips have the characteristics of short time and uncertain appearance time, so it is difficult to capture the highlight clips, so that it is difficult to push the video stream containing the highlight clips in time, which cannot meet the personalized viewing needs...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/234H04N21/262H04N21/44H04N21/482H04N21/466H04N21/431H04N21/478
CPCH04N21/23418H04N21/26258H04N21/4312H04N21/44008H04N21/4668H04N21/4781H04N21/4826
Inventor 徐子豪刘炉任高生
Owner GUANGZHOU HUYA INFORMATION TECH CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products