Live broadcast room information pushing method and device, server and medium
An information push and live room technology, applied in the field of computer vision, can solve the problems that are not conducive to improving the content distribution efficiency of the game live broadcast industry, the time for highlights is short, and it cannot meet the personalized viewing needs of users, so as to meet the personalized viewing needs, The effect of increasing the online time and the average user usage time of the platform, and improving the efficiency of content distribution
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Embodiment 1
[0031] figure 1 It is a flow chart of a method for pushing live room information provided in Embodiment 1 of the present invention. This embodiment is applicable to push the game live video stream corresponding to the user-side device to the user-side device after the server receives the game live video stream corresponding to the anchor live room. In the case of a live broadcast room, the method can be executed by an information push device between the anchor broadcast room, which can be composed of hardware and / or software, and can generally be integrated in a server. The method specifically includes the following steps:
[0032] S110. Acquire at least one video frame in the game live video stream.
[0033] The live room information push device receives the game live video stream corresponding to the anchor live room in real time. Among them, the game live video stream refers to the video stream whose video content is a game, such as the video stream of the game Honor of Ki...
Embodiment 2
[0046] This embodiment further optimizes S120 and S130 in the above embodiment. In this embodiment, identifying the image of the game character in at least one video frame and / or the game state data associated with the game character is specifically: identifying multiple The score of the anchor game role in each video frame; and, according to the image of the game role and / or the game state data associated with the game role, it is determined that the game event displayed in at least one video frame is specifically: according to the score of the anchor game role, According to the sequence of the time stamps of multiple video frames from front to back, the trend of the score change of the anchor game character is determined; and the game event is determined according to the change trend of the score of the anchor game character. figure 2 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 2 of the present invention, such as f...
Embodiment 3
[0061] This embodiment further optimizes S120 and S130 in the above embodiment. In this embodiment, identifying the image of the game character in at least one video frame and / or the game state data associated with the game character is specifically: identifying multiple The image of the game role in each video frame; and, according to the image of the game role and / or the game state data associated with the game role, determining the game event displayed in at least one video frame is specifically: according to the image of the game role, calculating the game The change trend of the number of characters; determine the game event according to the change trend of the number of game characters. image 3 It is a flow chart of a method for pushing information in a live broadcast room provided in Embodiment 3 of the present invention, as shown in image 3 shown, including the following steps:
[0062] S310. Acquire at least one video frame in the game live video stream.
[0063] ...
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