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Data playing method and device, storage medium and electronic device

A playback method and data technology, applied in the computer field, can solve problems such as incompatibility with game engines

Active Publication Date: 2018-11-13
TENCENT TECH CHENGDU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a data playback method and device, a storage medium, and an electronic device to at least solve the technical problem of poor game engine compatibility caused by the game engine being incompatible with different audio and video formats

Method used

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  • Data playing method and device, storage medium and electronic device
  • Data playing method and device, storage medium and electronic device

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Embodiment Construction

[0022] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0023] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a data playing method, a data playing device, a storage medium and an electronic device. The method comprises the following step: loading a control plug-in in a game engine, wherein the control plug-in is used for creating first data buffering performing data interaction with a media player, and the media player is used for decoding source media data to be played in the game engine; acquiring target media data obtained by decoding the source media data through the media player from the first data buffering; constructing a media play model matched with the target mediadata in the game engine; and attaching the target media data to the media play model, so that the target media data is played in the game engine. With the data playing method, the data playing device,the storage medium and the electronic device, the technical problem that the compatibility of the game engine is poor caused by the fact that the game engine is not compatible with different audio / video formats is solved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a data playing method and device, a storage medium and an electronic device. Background technique [0002] Many game applications are developed through game engines. For example, the game scene involved in the game application is edited in an editor of the Unity game engine, and then the edited video picture of the above game scene is rendered on the display screen of the terminal. Among them, in order to preview the editing effect, it is often necessary to preview and play the above video picture in the Unity game engine. [0003] However, since the Unity game engine is mainly used for editing, it cannot be compatible with different audio and video formats, so that the played audio and video data may not be played or the playback may freeze. That is to say, there is a problem of poor compatibility in the method for playing audio and video data in the game engine provided by the relate...

Claims

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Application Information

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IPC IPC(8): A63F13/60H04N21/443H04N21/439H04N21/44
CPCA63F2300/6009A63F13/60H04N21/4392H04N21/44004H04N21/443
Inventor 贺辉超
Owner TENCENT TECH CHENGDU
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