Game scene description method, device, equipment and storage medium
A game scene and game technology, applied in the field of computer vision, can solve the problems that are not conducive to improving the content distribution efficiency of the game live broadcast industry, cannot meet the personalized needs of users, and cannot accurately describe the game scene, etc., so as to meet the personalized needs and improve the content. The effect of distribution efficiency
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Embodiment 1
[0030] figure 1 It is a flow chart of a game scene description method provided by Embodiment 1 of the present invention. This embodiment is applicable to describe the game scene inside the game live video stream. The method can be executed by a game scene description device, which can be composed of It consists of hardware and / or software, and generally can be integrated in a server, anchor client or user client. The method specifically includes the following steps:
[0031] S110. Acquire at least one video frame in the game live video stream.
[0032] The game scene description device receives in real time the game live video stream corresponding to the live broadcast room of the anchor. Among them, the game live video stream refers to the video stream whose video content is a game, such as the video stream of the game Honor of Kings and the video stream of the League of Legends game. In order to ensure the real-time performance of video frames, and further ensure the accur...
Embodiment approach
[0036] The first implementation mode: in order to facilitate the game for players, the game location Figure 1 Generally, it will be displayed in the preset display area of the game display interface. The display area of the game map can be represented by (abscissa value, ordinate value, width, height), and the display area of the game map will be different depending on the type of game . Based on this, according to the game type, determine the display area of the game map; intercept the image of the display area of the game map in at least one video frame. It is worth noting that in the first embodiment, the display area of the game image on the game display interface is used as the display area of the game image on the video frame. When the video frame is full-screen displaying the game display interface, this method can obtain more accurate results.
[0037] The second implementation manner: based on the target detection model, identify the display area of ...
Embodiment 2
[0052] This embodiment further optimizes S120 in the above embodiment. In this embodiment, intercepting the image of the game map area in at least one video frame is specifically: input at least one video frame into the second target detection model to obtain at least one The game map detection area in the video frame; by performing feature matching on the line features and prior features in the game map detection area, the game map detection area is corrected to obtain the game map correction area; if the game map correction area is relative to the game map detection If the deviation distance of the area exceeds the deviation threshold, the image of the game map detection area in at least one video frame is intercepted; otherwise, the image of the game map correction area in at least one video frame is intercepted. figure 2 It is a flow chart of a game scene description method provided by Embodiment 2 of the present invention, such as figure 2 shown, including the following...
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