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Method using three-dimensional modeling to continuously and automatically convert graphs into two-dimensional cartoon characters

A technology of automatic conversion and three-dimensional modeling, which is applied in graphics and image conversion, animation production, image data processing, etc., and can solve problems such as time-consuming and labor-intensive, heavy workload, and a large number of production personnel.

Inactive Publication Date: 2018-07-06
上海砌笮实业有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this art form is restricted in the creation and production of animation companies due to the many procedures, huge workload, large number of producers, and limitations in technology and creation mode in the traditional creation mode, especially in scene processing. It is time-consuming and labor-intensive to draw pictures from different angles and positions separately

Method used

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Embodiment Construction

[0008] The following clearly and completely describes the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0009] A method for continuously and automatically transforming graphics into two-dimensional cartoon characters by three-dimensional modeling, comprising the following steps:

[0010] (1) read in the 3D model, obtain the normal vector of the vertex of the 3D model, the principal curvature of the vertex, the Gaussian curvature of the vertex and the principal curvature direction of the vertex;

[0011] (2) Place the three-dimensional model in three-dimensional space, and draw the edge contour of the three-dimensional model. If the d...

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PUM

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Abstract

The invention relates to a method using three-dimensional modeling to continuously and automatically convert graphs into two-dimensional cartoon characters. The method includes the steps of firstly, reading a three-dimensional model, and acquiring the normal vector, principal curvature, Gaussian curvature and principal curvature direction of the apex of the three-dimensional model; secondly, placing the three-dimensional model into a three-dimensional space, drawing the edge contour line, which can have three-axis rotation around rotary points and rotary shafts, of the three-dimensional model,and performing three-axis regulation; thirdly, acquiring characteristic lines related to viewing points, and projecting the three-dimensional model into a two-dimensional cartoon scene to obtain thetwo-dimensional cartoon characters.

Description

technical field [0001] The invention relates to a method for continuously and automatically transforming graphics into two-dimensional comic characters by three-dimensional modeling, and belongs to the technical field of comic production. Background technique [0002] As a form of popular culture and art painting, two-dimensional comics have the artistic characteristics of low threshold, low technical content, exaggerated artistic shapes, concise colors and beautiful lines. However, this art form is restricted in the creation and production of animation companies due to the many procedures, huge workload, large number of producers, and limitations in technology and creation mode in the traditional creation mode, especially in scene processing. It is time-consuming and labor-intensive to draw images from different angles and positions separately. Contents of the invention [0003] The present invention provides a method for continuously and automatically converting graphic...

Claims

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Application Information

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IPC IPC(8): G06T3/00G06T13/80
CPCG06T13/80G06T3/067
Inventor 陆祎
Owner 上海砌笮实业有限公司
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