A method and system for generating human motion animation of two-dimensional virtual image
A virtual image and human body movement technology, applied in animation production, instruments, calculations, etc., can solve the problems of spending a lot of time and energy, and the randomness of movement rhythm lacks authenticity, etc., and achieve the effect of small amount of real-time calculation
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Embodiment 1
[0064] This embodiment provides a method for generating a human motion animation of a two-dimensional virtual image, including a method for generating a human motion animation of a two-dimensional virtual image, which is characterized in that it includes:
[0065] Shoot live action videos;
[0066] Extract the initial frame image of the video;
[0067] Corner detection is performed on the initial frame image;
[0068] Calculate sparse feature point optical flow frame by frame;
[0069] Calculate 2D mesh deformation;
[0070] Calculate modal grids and weight sequences;
[0071] Modal meshes and editing of weight sequences;
[0072] Animate avatars using isomorphic 2d meshes.
[0073] In a preferred embodiment, in this embodiment, a real action video is shot, the real person is wearing clothing, the initial posture is the same as that of the avatar, and the shooting angle is the same as the vision of the avatar.
[0074] In a preferred embodiment, in this embodiment, the ini...
Embodiment 2
[0123] This embodiment provides a method for generating a human motion animation of a two-dimensional virtual image, including a method for generating a human motion animation of a two-dimensional virtual image, which is characterized in that it includes:
[0124] Shoot live action videos;
[0125] Extract the initial frame image of the video;
[0126] Corner detection is performed on the initial frame image;
[0127] Calculate sparse feature point optical flow frame by frame;
[0128] Calculate 2D mesh deformation;
[0129] Calculate modal grids and weight sequences;
[0130] Modal meshes and editing of weight sequences;
[0131] Animate avatars using isomorphic 2d meshes.
[0132] In a preferred embodiment, in this embodiment, a real action video is shot, the real person wears clothing with distinctive feature point patterns, the initial posture is the same as that of the avatar, the shooting angle is the same as the vision of the avatar, and a solid color background is...
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