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System and method for optimized and efficient interactive experience

An interactive and user-friendly technology, applied in special data processing applications, electrical components, selective content distribution, etc., can solve the problems of lack of advanced remote control, poor voice recognition technology, etc., to achieve the effect of rapid and efficient processing

Active Publication Date: 2018-03-13
SONY CORP +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

These include poor voice recognition technology, lack of previous advanced remotes, and limitations in content delivery

Method used

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  • System and method for optimized and efficient interactive experience
  • System and method for optimized and efficient interactive experience
  • System and method for optimized and efficient interactive experience

Examples

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Embodiment Construction

[0030] figure 1 An overview of one implementation, shown here as Observer Participation System 10 , of systems and methods in accordance with the present principles is presented. System 10 includes user content playback device 20 and user computer 30 . The user computer 30 may be, for example, a smart device, tablet, laptop or other device capable of receiving user-input data, which in many cases is user-input speech data, ie spoken speech or user utterances. While in many cases a user computer will be embodied as a smartphone, the term can include smart remotes or other voice-enabled devices.

[0031] In some cases, user computer 30 may be implemented within user content playback device 20 as a user input function. In particular, a user content playback device (eg, a television such as an IPTV) may include an integral or add-on microphone for voice input functionality. User content playback device 20 and user computer 30 are connected to content server 46 via Internet 40 ....

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PUM

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Abstract

Systems and methods are disclosed to implement a technique for viewer interaction and participation while viewing content. In one implementation, a computer system executing a software application presents video content to a user and receives user input at selected points of interaction during the presentation. The system provides feedback to the user according to the received input and information associated with the video content. In one example, this presentation, input, and feedback forms a game experience for the user.

Description

[0001] Cross References to Related Applications [0002] This application claims priority to U.S. Provisional Patent Application Serial No. 62 / 382,967, filed September 2, 2016, entitled "VIDEOGAME PARTICIPATION," to the assignee of this application, which is hereby incorporated in its entirety . technical field [0003] The present invention relates to processing speed and efficiency in interactive applications. Background technique [0004] Previous interactive applications were hampered by different communication paths, among other things, and, in some cases, no communication paths at all. For example, enabling users to "play with their TV" in an efficient manner, that is, participate in some of the content displayed on the screen rather than just passively experience it, is an unmet goal. [0005] Such work has been hampered by the lack of technical improvements in this field. As a preliminary work, small handheld devices were developed to allow users, for example, to ...

Claims

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Application Information

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IPC IPC(8): H04N21/478H04N21/475
CPCH04N21/4758H04N21/4781H04N21/41265H04N21/2187H04N21/4788G06F16/738G06F16/7867G06F16/9535G06F16/9538H04N21/42203H04N21/47217H04N21/8173
Inventor H·弗雷德曼G·卡玛拉P·乔费
Owner SONY CORP
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