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Intelligent game-education integrated device based on VR technology

An all-in-one, game-based technology, applied in the field of VR, can solve the problems of increased danger and the inability of drivers to learn and master driving methods efficiently, and achieve the effect of increasing usability, increasing sensory effects, and ensuring safety

Inactive Publication Date: 2018-01-16
苏州信宏天科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide an intelligent game education integrated device based on VR technology to solve the problem that the current car driving teaching proposed by the above-mentioned background technology is direct physical teaching, which will increase the danger in the process of car driving teaching. There is also the problem that novice drivers cannot learn and master driving methods efficiently

Method used

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  • Intelligent game-education integrated device based on VR technology
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  • Intelligent game-education integrated device based on VR technology

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Embodiment Construction

[0023] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0024] see Figure 1-7 , the present invention provides a technical solution: an intelligent game education integrated device based on VR technology, including a headrest 1, a chair back 2, a hydraulic rod 3, a swing rod 4, a fixed base 5, a first chute 6, First slide bar 7, table body 8, desktop 9, rotating shaft 10, seat base 11, shift lever 12, pedal main body 13, movable pedal 14, rotating gear 15, first pulley 16, telescoping link 17, steering wheel 18, ...

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Abstract

The invention discloses an intelligent game-education integrated device based on a VR technology. The intelligent game-education integrated device comprises a headrest and a concave groove, wherein achair back is fixed below the headrest, a hydraulic rod is connected to the outer side of the chair back, a first sliding groove is formed in the outer side of the right end of a fixing base, a firstsliding rod is connected to the outer side of the first sliding groove, the lower end of the chair back is connected with a chair seat through a rotary shaft, a gear-shifting rod is installed on the outer side of the chair seat, the lower end of the first sliding rod is connected with the fixing base through a rotary gear and a first pulley, and the first pulley is installed below the rotary gear.The intelligent game-education integrated device based on the VR technology can ensure the safety of a novice driver in the driving learning process and also increases interest for the novice driverin the driving learning process through matched use of a swing rod, the gear-shifting rod, a movable pedal plate, a steering wheel and VR display glasses, and thus ensures that the novice driver can efficiently learn and master a driving method.

Description

technical field [0001] The invention relates to the field of VR technology, in particular to an intelligent game-education integrated device based on VR technology. Background technique [0002] VR is a virtual reality technology, a computer simulation system that can create and experience a virtual world. Users are immersed in this environment. Virtual reality technology is an important direction of simulation technology. It is a collection of various technologies such as simulation technology, computer graphics, human-machine interface technology, multimedia technology, sensor technology, and network technology. It is a challenging subject. Interdisciplinary frontier disciplines and research fields. [0003] As the use of VR technology becomes more and more mature, VR technology will also be used in various fields. Take a car driving teaching as an example. At present, some car driving teachings are often direct physical teaching, which will increase the number of people ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/28A63F13/245A63F13/40G09B9/04
Inventor 胡涛
Owner 苏州信宏天科技有限公司
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