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Omnidirectional running device used for visual reality

A technology of virtual reality and driving device, which is applied in the direction of training equipment for adjusting coordination, training equipment for adjusting cardiovascular system, sports accessories, etc. It can solve problems such as poor user immersion, entangled cables, and affecting operating experience. , to achieve a good virtual reality experience, prevent mutual entanglement, and facilitate transportation and assembly

Active Publication Date: 2017-09-08
李琦锋
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

When in use, since there are many devices used, and most of them are connected by cables, when the user cannot perceive the outside world, due to the user's long-term and multiple movements, the cables will often become entangled and entangled, which may cause Tripping the user affects the operating experience and even causes injury
Because many of the first-person VR games need to simulate the movement in the game scene in reality to increase the fun and immersion of the game, it is necessary to use an omnidirectional treadmill, but the current omnidirectional treadmill needs to be worn on the waist. Only auxiliary devices can simulate sports on it, and wearing auxiliary devices constrains the user's movement, resulting in poor immersion for the user, which affects the development of VR technology

Method used

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  • Omnidirectional running device used for visual reality
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  • Omnidirectional running device used for visual reality

Examples

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Embodiment Construction

[0063] The present invention will be described in detail below in conjunction with the accompanying drawings.

[0064] Figure 1 to Figure 7 A preferred embodiment of an omnidirectional running device for virtual reality of the present invention is shown. Such as Figure 1-7 Shown:

[0065] An omnidirectional running device for virtual reality, comprising a control terminal 120 and an omnidirectional running platform 200 and a rotating platform 100 controlled by the control terminal 120 .

[0066] The VR helmet is connected with the control terminal 120 during use. The VR helmet is worn on the user's head to provide the user with a virtual reality picture, making people feel as if they are in the picture.

[0067] Such as figure 1 , figure 2 , image 3 As shown, the rotating platform 100 includes: a platform body 110, a lifting mechanism 130 and a rotating mechanism 150 arranged on the platform body 110; the platform body 110 is fixed to the top of the omnidirectional ...

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PUM

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Abstract

The invention relates to an omnidirectional running device used for visual reality. The device comprises a control terminal, an omnidirectional running platform and a rotary platform, wherein the omnidirectional running platform and the rotary platform are controlled by the control terminal; the control terminal is connected with a first sensor unit for detection of user sport data and a second sensor unit for detection of the operation speed and direction of the omnidirectional running platform; the rotary platform comprises a platform body, an elevating mechanism and a rotary mechanism, wherein the elevating mechanism and the rotary mechanism are arranged on the platform body; the platform body is fixed to the upper side of the omnidirectional running platform through the rotary mechanism; both the elevating mechanism and the rotary mechanism are connected with the control terminal; the omnidirectional running platform comprises a support, an end-to-end first-direction conveyor belt composed of a plurality of second-direction conveyor belts in connection in sequence and a driving device arranged on the support; the driving device acts on the surface of the first-direction conveyor belt to drive transmission of the first-direction conveyor belt and the second-direction conveyor belts, and the driving device is connected with the control terminal.

Description

technical field [0001] The invention relates to the field of virtual reality application equipment, in particular to an omnidirectional running device for virtual reality. Background technique [0002] Virtual reality, or VR, is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. It is a system simulation of an interactive 3D dynamic scene and entity behavior that integrates multi-source information. , immersing the user in that environment. When in use, since there are many devices used, and most of them are connected by cables, when the user cannot perceive the outside world, due to the long-term and multiple movements of the user, the cables will often become entangled and entangled, which may cause Tripping the user affects the operating experience and even causes injury. Because many of the first-person VR games need to simulate the movement in the game scene in reality to increase the fu...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B22/02A63B24/00A63B71/06A63F13/20A63F13/28G02B27/01
CPCA63B22/02A63B24/0087A63B71/0622A63B2022/0271A63B2024/009A63B2024/0096A63B2071/0638A63B2071/0666A63F13/20A63F13/28A63F2300/10A63F2300/302A63F2300/8082G02B27/017
Inventor 李琦锋
Owner 李琦锋
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