VR (virtual reality) device based display method and system

A display method and technology of a display system, which are applied in the input/output process of data processing, the input/output of user/computer interaction, optics, etc., can solve the problems of delayed display, dizziness or even vomiting, and the display is not updated in time. Achieve the effect of reducing display delay, avoiding dizziness, and improving anti-shake effect

Inactive Publication Date: 2017-05-31
上海乐愚智能科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] There are many reasons why VR products cause users to feel dizzy. One of the main reasons is delayed display, that is, when the user rotates the viewing angle or moves, the switching speed of the VR display screen is not synchronized with the user's movement, or the user's movement range is relatively slow. Small, the VR display screen is not updated in time and other asynchronous reasons lead to such a delay in the VR full-view screen, which causes the user's expected screen to be inconsistent with the VR display screen, which in turn easily makes the user's spatial positioning obstacle and produce a kind of Motion or positional illusions, and then produce adverse reactions such as dizziness and even vomiting. Specifically, if the user uses the position of his own eyes as the static reference position, the VR display screen will be in a state of shaking relative to the user's eyes. With the passage of time, the shaking state becomes severe. At this time, the user has a positioning obstacle to the screen information (or spatial information) displayed in VR, and cannot accurately locate the VR display screen. At this time, the user is likely to have a positional illusion.

Method used

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  • VR (virtual reality) device based display method and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0066] Such as figure 1 As shown, the present invention provides a display method based on a VR device, which includes:

[0067] Step S110, when the VR device is working in the normal mode, the first predetermined area in the display unit is working in the display state; further, the first predetermined area can be formed according to the user operation, specifically, with the execution of step S110 Previously also included,

[0068] Step S1091, forming an original viewing angle and hidden ratio according to the user's external operation setting;

[0069] Step S1092, forming the first predetermined area according to the original viewing angle and the hiding ratio.

[0070] Step S120, acquire the collected data of the head movement, calculate and form a compensation data according to the collected data, and save the compensated data; the collection unit can be one of a somatosensory sensor, a gravity sensor, or a gyroscope. The collection unit is designed to collect the user...

Embodiment 2

[0089] In the above-mentioned embodiment, the first predetermined area is formed according to the user's operation, that is, the user needs to set the first predetermined area every time the VR device is used, thereby increasing the operational complexity of using the VR device. The present invention further provides a A display method based on a VR device reduces the complexity of using the VR device.

[0090] Such as image 3 As shown, a display method based on a VR device, including,

[0091] Step S2091. Read the compensation data saved by the user last time;

[0092] Step S2092, read the original viewing angle and hidden ratio according to the compensation data saved last time;

[0093] Step S2093, calculating and forming the first predetermined area according to the original viewing angle and the hiding ratio.

[0094] Step S210, when the VR device is working in the normal mode, the first predetermined area in the display unit is working in the display state;

[0095]...

Embodiment 3

[0099] In Embodiment 1 and Embodiment 2 above, when the user generates head movement, the display unit switches the display area, but when the user is in a relatively unstable state, such as in the state of riding a vehicle, the head cannot be in the In a stable state, that is, the head continues to move, the display unit needs to switch the display area frequently, and such frequent switching is also likely to cause dizziness. In view of this technical defect, the present invention provides a display method based on a VR device. Designed to improve the anti-shake effect of VR settings in unstable environments.

[0100] Such as Figure 4 As shown, a display method based on a VR device, including,

[0101] Step S310, when the VR device is working in the normal mode, the first predetermined area in the display unit is working in the display state,

[0102] Step S320, acquire the collected data of the head movement, calculate and form a compensation data according to the collec...

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Abstract

An embodiment of the invention relates to the field of display technologies, in particular to a VR (virtual reality) device based display method and system. The VR device based display method comprises steps as follows: when a VR device works in a normal state, a display unit is controlled to work in a display state in a first predetermined area; collected data of head motion is obtained, and compensation data is formed through calculation of the collected data; a first display area is formed through combination of the compensation data and the first predetermined area, so that the first display area is matched with the compensation data. According to the VR device based display method and system, a compensation area is reserved by the VR device, when a user transmits the head motion, a current first predetermined display area is switched to the first display area matched with the head motion by means of the compensation area, only the current display area is switched instead of switching of display of the whole screen, so that VR display delay is reduced, anti-shaking effect of VR display is improved, and dizzy feeling is avoided.

Description

technical field [0001] Embodiments of the present invention relate to the field of display technologies, and in particular, to a display method and system based on a VR device. Background technique [0002] VR (Virtual Reality Virtual Reality) technology is a computer simulation system that can create and experience a virtual world. It mainly uses a computer to generate a simulated environment. VR technology is an interactive three-dimensional dynamic scene and entity that combines multi-source information. A behavioral simulation system aims to immerse users into a three-dimensional dynamic scene through the simulation system to achieve an immersive effect. [0003] With the successive interviews of VR products such as Oculus and VIVE, the VR industry is gradually entering people's attention. However, there is an objectively obvious technical defect in existing VR products—too strong dizziness. Many VR experiencers or users experience dizziness, nausea, or even vomiting a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G02B27/01G06F3/01
CPCG02B27/0179G06F3/013
Inventor 黄俊岚
Owner 上海乐愚智能科技有限公司
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