A flight simulator situation rendering method
A flight simulator and situational technology, applied in the field of simulation, can solve the problems of no weapon deterrent range, launch beam, line-of-sight rendering, no support for real-time rendering of the sky, and database not suitable for command and control, etc., to achieve realistic simulation effects
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[0033] The present invention will be further described in detail below in conjunction with the embodiments and the accompanying drawings, but the embodiments of the present invention are not limited thereto.
[0034] The design method of the terrain module is as follows: firstly classify the remote sensing image data and digital elevation data, then use VPB to make the source data into a database, and then use the file management function to load the database, and then obtain the longitude and latitude of each vertex in the vertex shader , and then combine the height information of each vertex for coloring, and finally generate a terrain database suitable for command and control special effects through OSG rendering.
[0035] figure 1 It shows the design flow chart of the terrain module. The graphics and image rendering in the field of flight simulation is iterated according to the frame rate, usually with 60Hz as the frame period for calculation, so the realization starts fro...
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