Multithreading-based OpenGL quick drawing method
A multi-threaded and fast technology, applied in 3D image processing, instrumentation, calculation, etc., can solve the problems that multiple threads cannot MakeCurrent the same drawing context at the same time, limit the efficiency of resource drawing, etc., so as to reduce the window drawing time and improve the drawing efficiency. effect of speed
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[0015] Below in conjunction with accompanying drawing and specific implementation, the processing flow of the present invention is further elaborated
[0016] A multithread-based OpenGL fast drawing method, the steps are as follows:
[0017] Step 1: Create a bitmap. The main thread generates a bitmap in the memory area according to the rendering target size.
[0018] Step 2: Regional division. Divide the bitmap generated in the previous step into several areas, and pass the relevant information to the corresponding sub-threads.
[0019] Step 3: Drawing in blocks. Each sub-thread receives the area information sent by the main thread, and calculates the image information pixel by pixel by using interpolation calculation and other techniques according to the sampling points.
[0020] Step 4: The main thread creates a FBO.
[0021] Step 5: In the main thread, render the bitmap to the specified position of the FBO.
[0022] Step 6: Screen drawing. Output the drawn FBO direct...
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