Method and system for avoiding realistic environment obstacles based on VR (Virtual Reality) game

An obstacle and reality technology, applied in the field of virtual reality, can solve the problems of VR game experience discount, personal injury, etc.

Active Publication Date: 2016-11-23
FALCON INNOVATIONS TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
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  • Application Information

AI Technical Summary

Problems solved by technology

[0005] VR entertainment games are currently a widely used field of VR applications. However, in certain scene modes, the use of entertainment games is still limited. When users wear VR glasses in an empty space to experience the corresponding games , due to the shaking of the body, it may touch obstacles (walls, pillars, stones, etc.) around the real environment without any warning, which greatly reduces the VR game experience and may cause varying degrees of personal injury

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  • Method and system for avoiding realistic environment obstacles based on VR (Virtual Reality) game
  • Method and system for avoiding realistic environment obstacles based on VR (Virtual Reality) game

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Embodiment Construction

[0043] In order to make the object, technical solution and advantages of the present invention more clear and definite, the present invention will be further described in detail below with reference to the accompanying drawings and examples. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0044] see figure 1 , figure 1 It is a flow chart of a preferred embodiment of a method for avoiding obstacles in a real environment based on a VR game in the present invention.

[0045] Such as figure 1 As shown, a method for avoiding obstacles in a real environment based on a VR game provided by an embodiment of the present invention includes the following steps:

[0046] Step S100, when the smart phone detects the distance information of the obstacle through the distance sensor, it sends the distance information to the VR device.

[0047] During the running of VR device games, smart...

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Abstract

The invention relates to the technical field of virtual reality and discloses a method and system for avoiding realistic environment obstacles based on a VR (Virtual Reality) game. The method comprises the following steps: when a smart cell phone detects obstacle distance information through a distance sensor, sending the distance information to VR equipment; after the VR equipment receives the distance information, judging whether the distance from the obstacles is smaller than a pre-set threshold value or not; and if judging that the distance from the obstacles is smaller than the pre-set threshold value, reminding a user that the obstacles exist in a front realistic environment. By detecting the obstacle distance through the cell phone, the related information is transmitted to the VR equipment after the obstacles are detected; the VR equipment is used for rapidly magnifying an image in a view field range or carrying out safety prompt through sounds; and corresponding measures are adopted through visual pressure sensation or sound safety prompt, so that the obstacles in the front realistic environment are avoided and personal injuries are avoided.

Description

technical field [0001] The present invention relates to the technical field of virtual reality, in particular to a method and system for avoiding obstacles in a real environment based on VR games. Background technique [0002] VR (Virtual Reality: Virtual Reality) technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment that is an interactive 3D dynamic scene and entity behavior that integrates multi-source information. System simulation immerses the user in the environment. [0003] Virtual reality technology (VR) mainly includes aspects such as simulated environment, perception, natural skills, and sensing equipment. The simulated environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perception means that an ideal VR should have everything that people have. In addition to the visual perception generated by computer graphics technology, there are...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/217A63F13/52
CPCA63F13/217A63F13/52A63F13/212A63F13/211A63F13/25A63F13/428A63F13/5255A63F13/65G06V20/10H04W4/80G06T19/006
Inventor 孙玲云
Owner FALCON INNOVATIONS TECH (SHENZHEN) CO LTD
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