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Method and system for realizing real bullet screen scene simulation feedback in P2P live broadcasting

A scene simulation and barrage technology, which is applied in the field of P2P live barrage, can solve the problems that the real barrage scene simulation feedback cannot be realized, the live video freezes, and the barrage cannot correspond, etc., so as to reduce the burden on the server and improve the user experience , The effect of high information extraction efficiency

Active Publication Date: 2016-10-26
WUHAN DOUYU NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the limitation of P2P live broadcasting by network shared resources, there will be a phenomenon of live video freezes, which will lead to delays in live video and displayed real-time barrage information, so that the live video watched by users and the display The implementation of the barrage can not correspond, and thus the simulated feedback of the real barrage scene cannot be realized, which makes the user experience poor

Method used

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  • Method and system for realizing real bullet screen scene simulation feedback in P2P live broadcasting
  • Method and system for realizing real bullet screen scene simulation feedback in P2P live broadcasting

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Embodiment Construction

[0032] The present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0033] see figure 1 As shown, the embodiment of the present invention provides a method for realizing real barrage scene simulation feedback in a P2P live broadcast, comprising the following steps:

[0034] Step S1, user login: the user terminal establishes a connection with the gateway server, and after the connection is successful, sends a login request to the P2P live broadcast platform server through the gateway server to realize the login, and then proceeds to step S2.

[0035] Step S2. Judgment of user identity: the P2P live broadcast platform server judges the identity of the logged-in user. The user identity includes tourists, bound mobile phone users or unbound mobile phone users. If it is a bound mobile phone user, go to step S3; if it is a tourist or For non-bound mobile phone users, go to step S5. In actual operation, th...

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Abstract

The invention discloses a method and system for realizing real bullet screen scene simulation feedback in P2P live broadcasting, and relates to the bullet screen technical field in P2P live broadcasting. The method comprises the steps that: a user terminal sends a registration request to a P2P live broadcasting platform server, and registration is realized; the P2P live broadcasting platform server judges the identity of the registered user, if the registered user is a bound mobile phone user, the corresponding video and real-time bullet screen information are obtained and sent to the user terminal for display; and if the registered user is a visitor or not a bound mobile phone user, the corresponding video, real-time bullet screen information and historical bullet screen information in a previous time interval are obtained and sent to the user terminal, the user terminal displays the video and real-time bullet screen information, and the historical bullet screen information is added and displayed in the real-time bullet screen information. According to the invention, the historical bullet screen information is added to the real-time bullet screen information for realizing real bullet screen scene simulation feedback in P2P live broadcasting, so that the bullet screen effect is good, and the experience of the user is good.

Description

technical field [0001] The invention relates to the field of P2P live broadcast barrage technology, in particular to a method and system for realizing real barrage scene simulation feedback in P2P live broadcast. Background technique [0002] P2P service technology means that network participants share some of their hardware resources (processing capacity, storage capacity, network connection capacity, printers, etc.), these shared resources provide services and content through the network, and can be used by other peer nodes (Peer ) directly without going through an intermediate entity. Participants in this network are not only providers of resources, services and content (Server), but also acquirers of resources, services and content (Client). [0003] Online video live broadcast refers to live video live broadcast service using Internet network resources. Through live video shooting and synchronous release to the network, users can see real-time on-site conditions on the...

Claims

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Application Information

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IPC IPC(8): H04N21/258H04N21/266H04N21/431H04N21/235H04N21/475
CPCH04N21/235H04N21/25875H04N21/266H04N21/4312H04N21/4756
Inventor 曹明浩
Owner WUHAN DOUYU NETWORK TECH CO LTD
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