Design system and method for human dynamic bone
A design system and design method technology, applied in the design system field of dynamic skeleton of characters, can solve the problems of occupation, high system resources, and time-consuming production.
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[0026] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The system and method for designing a character's dynamic skeleton in the present invention are applicable to the development of stand-alone games, mobile games, web games and other games.
[0027] image 3 Shown is a flowchart according to an embodiment of the invention. The specific implementation is as follows (1)~(4):
[0028] (1) In the program, each bone is used as the basic unit for simulation. The number of bone nodes in each bone corresponds to the number of nodes in the program. The more nodes there are, the more realistic the simulation will be. First of all, the program needs to work with the artist to determine roughly how many bones are needed, and how many bone nodes are used for simulation. The artist determines the grid relationsh...
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