A trigger-based visual game level editing method and system
A trigger and level technology, applied in the field of game development, can solve the problems of high maintenance cost, little difference in functions, and no logic visualization, etc., to achieve the effects of enhancing experience and performance, reducing communication costs, and shortening development time
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[0023] Embodiments of the present invention are described below by referring to the accompanying drawings.
[0024] refer to figure 1 , in one embodiment, the method according to the present invention includes A, accessing the game development database, updating and acquiring game level design resources and data; B, providing a human-computer interaction interface, the human-computer interaction interface includes an organ editing area, a level The editing area and the parameter configuration activity area, wherein the mechanism editing area includes input event elements, mechanism judgment elements, trigger elements and output event elements connected in sequence, and the level editing area includes the elements associated with the elements in the mechanism editing area. Organ combination component, the parameter configuration activity area is associated with the organ editing area and the level editing area and accesses the corresponding game level design resources and data;...
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