A trigger-based visual game level editing method and system

A trigger and level technology, applied in the field of game development, can solve the problems of high maintenance cost, little difference in functions, and no logic visualization, etc., to achieve the effects of enhancing experience and performance, reducing communication costs, and shortening development time

Active Publication Date: 2019-04-05
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] 1. There is no way to independently change the gameplay of the level in planning, which requires program cooperation and reduces efficiency;
[0005] 2. The logic cannot be directly edited in the level scene, and the details are difficult to adjust in place;
[0006] 3. The logic is not visualized and can only be checked through code, which is prone to bugs;
[0007] 4. A large number of codes with little difference in functions, many repeated codes and a large amount of codes, and high maintenance costs

Method used

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  • A trigger-based visual game level editing method and system
  • A trigger-based visual game level editing method and system
  • A trigger-based visual game level editing method and system

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Embodiment Construction

[0023] Embodiments of the present invention are described below by referring to the accompanying drawings.

[0024] refer to figure 1 , in one embodiment, the method according to the present invention includes A, accessing the game development database, updating and acquiring game level design resources and data; B, providing a human-computer interaction interface, the human-computer interaction interface includes an organ editing area, a level The editing area and the parameter configuration activity area, wherein the mechanism editing area includes input event elements, mechanism judgment elements, trigger elements and output event elements connected in sequence, and the level editing area includes the elements associated with the elements in the mechanism editing area. Organ combination component, the parameter configuration activity area is associated with the organ editing area and the level editing area and accesses the corresponding game level design resources and data;...

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Abstract

The invention discloses a visual game level editing method and system based on a trigger, wherein the method comprises the following steps of A, accessing a game development database, and updating and obtaining game level design resources and data; B, providing a man-computer interaction interface, wherein the man-computer interaction interface comprises a stratagem editing region, a level editing region and a parameter configuration activity region; C, loading the game level design resources and data into elements in the stratagem editing region and the level editing region configured by a user, and translating at least one tested stratagem combining element into a level data format file and transmitting the level data format file into a game level editing tool to create or updating the level. The system comprises a first module, a second module and a third module, wherein the first module is used for accessing the game development database; the second module is used for providing the man-computer interaction interface; and the third module is used for exporting the level data format file. The method and the system have the advantages that the game level development cost is obviously reduced; the reusability and the maintainability of code are improved.

Description

technical field [0001] The invention relates to a trigger-based visual game level editing method and system, belonging to the technical field of game development. Background technique [0002] The level design logic is relatively complex, and most game productions are implemented by direct code hardcoding according to the planning copywriting. Each level needs to be written a lot of code to achieve, planning can not adjust the level gameplay logic, only adjust the monster's position, orientation and other parameters. [0003] In the level code files and implementation code fragments of a game development project, the number of files or the amount of code is related to the number of levels, level difficulty, etc., usually dozens or even hundreds. Moreover, the gameplay of the level requires constant experience and adjustment in order to make the level more entertaining. Therefore, this implementation has the following defects: [0004] 1. There is no way to independently c...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/60
CPCG06F8/34G06F8/38
Inventor 吴海权陈汉辉李茂陈镇秋易勇军
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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