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An educational toy kit and its method for detecting and locating Rubik's cube based on shape matching

A positioning method and Rubik's Cube technology, which is applied in sports accessories, image analysis, indoor games, etc., can solve the problems that the camera cannot collect images, the location deviation of the Rubik's Cube, and the lack of game interaction, so as to reduce memory, judge quickly, and play games Clever effect of interaction design

Active Publication Date: 2019-02-19
SHANGHAI PUTAO TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Although the above-mentioned educational toy kit solves the problem of lack of interaction in games on tablet computers, due to the large base plate, the position of the Rubik’s Cube often deviates, resulting in the camera not being able to capture a complete image, and the image is prone to errors. The emergence of problems such as inaccuracy

Method used

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  • An educational toy kit and its method for detecting and locating Rubik's cube based on shape matching
  • An educational toy kit and its method for detecting and locating Rubik's cube based on shape matching
  • An educational toy kit and its method for detecting and locating Rubik's cube based on shape matching

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0056] figure 1 It is a structural schematic diagram of an educational toy kit of the present invention.

[0057] figure 2 It is the rear view of the bracket of an educational toy kit of the present invention.

[0058] image 3 It is a perspective view of a bracket of an educational toy kit of the present invention.

[0059] Figure 4 It is a structural schematic diagram of the bottom plate of an educational toy kit of the present invention.

[0060] Such as Figure 1-4 As shown, an educational toy kit includes a bracket 1, a helmet detector 2 and a base plate 3, and the bracket 1 is installed on the base plate 3, and the helmet detector 2 is installed on the bracket 1; the base plate 3 is provided with a first groove above 301; bracket 1, the bottom has a protrusion 101, the protrusion 101 is installed in the first groove 301, the top has a second groove 102 and a third groove 103, the second groove 102 is used to place a tablet computer; helmet detection The device 2...

Embodiment 2

[0070] Figure 5 It is a flowchart of a Rubik's Cube detection and positioning method based on shape matching in an educational toy kit.

[0071] Such as Figure 5 As shown, a Rubik's Cube detection and positioning method based on shape matching in an educational toy kit includes the following steps:

[0072] Step 1, install the game program in the tablet computer, the game program is provided with a scanning interface, and the scanning ROI is set on the scanning interface, and the scanning interface includes a single-sided scanning mode and a double-sided scanning mode;

[0073] The scanning interface is composed of square grids. According to the selected order of the Rubik’s Cube, the ROI of the scanning region of interest is set in advance; when the single-sided scanning mode is used, the ROI of the region of interest is the same as that of the single side of the Rubik’s Cube; when the double-sided scanning mode is used, the ROI of the region of interest The regional ROI ...

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Abstract

In the technical field of computer visual detection processing, an educational toy kit and magic cube location detection method therefor based on shape matching are provided, comprising a bracket (1) installed on a bottom plate (3) and a detector helmet (2) installed on the bracket (1), a first groove (301) being provided on the bottom plate (3); the bottom of the bracket (1) has a projection (101), said projection (101) being installed in the first groove (301), and the top of the bracket having a second and a third groove (102, 103); the detector helmet (2) is installed in the third groove (103); the kit further comprises a positioning hole (104), provided on the third groove (103), located at the vertical central axis of the side wall. A game program is installed on a tablet computer; the tablet computer is placed on the educational toy kit, and a magic cube is placed on the bottom plate (3); images are captured by means of the tablet computer; the round shapes of the color blocks of the magic cube are detected in the images; whether placement of the magic cube on the bottom plate (3) is correct is determined by the number of ovals detected. The present means of detecting the location of a magic cube can rapidly judge whether the placement of the magic cube is correct, improving accuracy of image capture and analysis.

Description

technical field [0001] The invention relates to the technical field of computer vision detection and processing, in particular to an educational toy kit and its shape-matching-based Rubik's Cube detection and positioning method. Background technique [0002] Now there are many interesting preschool education game applications or children’s games on tablet PCs, but they often just let children finger and draw on the screen, which lacks interactivity, and looking at the screen for a long time is likely to cause damage to the eyes; Traditional game toys have outdated the development of the times, and cannot meet children's learning and playing needs in form, and are not convenient for children and parents to interact and communicate. [0003] In order to solve the above problems, an educational toy kit has been successfully developed in the field of computer vision recognition processing technology, including: a bracket, a helmet detector and a base plate, and the bracket is in...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T7/73G06T7/64G06T7/13A63F9/08
CPCA63F9/08G06T7/00
Inventor 程潇范旭张乾
Owner SHANGHAI PUTAO TECH CO LTD
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