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Game character control method and virtual control component control method

A technology of game characters and control methods, applied in indoor games, video games, sports accessories, etc., can solve problems such as reducing game fluency, increasing player misoperation rate, and being stiff and unnatural.

Active Publication Date: 2016-01-06
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

A single state makes the operation of the virtual joystick appear blunt and unnatural, and does not allow players to experience the feeling of operating the actual joystick well, and in tense battles, the limitations of the virtual joystick also increase the player’s misuse rate , greatly reducing the fluency of the game

Method used

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  • Game character control method and virtual control component control method
  • Game character control method and virtual control component control method
  • Game character control method and virtual control component control method

Examples

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Embodiment Construction

[0070] The present invention will be further described below with reference to the accompanying drawings and in combination with preferred embodiments.

[0071] The sliding screen operation in the present invention refers to the continuous control action of the electronic device, including but not limited to the continuous sliding action of touching the touch screen, the click and drag action of the mouse, the continuous sensing sliding of the sensing operation, etc.; the indicated position includes but is not limited to Touch position, mouse click position, sensing operation position, etc.

[0072] Such as figure 1 As shown, the present invention discloses a game character control method, comprising the following steps:

[0073] A1. Initial coordinate acquisition step: in response to the user's sliding screen operation, acquire the user's initial indicated position p1;

[0074] A2. Swipe screen track monitoring step: monitor the user's swipe screen operation track, and obta...

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PUM

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Abstract

The invention discloses a game character control method and a virtual control component control method. The game character control method includes: responding to a user's screen sliding operation to obtain a user's initial indication position p1; monitoring a user's screen sliding operation track to obtain a current user's indication position p2; calculating a moving distance length between the current user's indication position p2 and the user's initial indication position p1 to be |u|=|p2-p1|; comparing the moving distance length |u| with a first preset threshold value S1, calculating a new position p1'=p2-(p2-p1) / |u|*S1*k when the moving distance length |u| is greater than the first preset threshold value S1, and updating the user's initial indication position p1 as the new position p1', wherein the k is a preset constant and is greater than 0; generating a game character control operation command according to a vector u=p2-p1. The game character control method has the advantages that a user feels free when controlling a game character and operates more flexibly and smoothly, so that game user experience is improved greatly.

Description

technical field [0001] The invention relates to the field of games, in particular to a method for controlling game characters and a method for controlling virtual control components. Background technique [0002] In games such as action role-playing games (ARPG) and first-person shooter games (FPS) on the mobile terminal platform, it is often necessary to involve the player to control the direction and movement of the character. A touch-screen mobile terminal is equipped with a button virtual joystick on the screen, which can be directly manipulated to play games; when an object needs to be controlled to move in a certain direction, click on the virtual joystick to slide in that direction. A single state makes the operation of the virtual joystick appear blunt and unnatural, and does not allow players to experience the feeling of operating the actual joystick well, and in tense battles, the limitations of the virtual joystick also increase the player’s misuse rate , greatly...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/2145A63F13/42A63F13/92
CPCA63F2300/64A63F13/2145A63F13/426A63F13/92A63F2300/1075A63F2300/204A63F13/214A63F13/58
Inventor 李妍李斌谢飞肖龙
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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