Simulation method and system
A simulation method and two-dimensional situation technology, applied in the field of simulation, can solve problems such as high error rate, affecting the efficiency and accuracy of battlefield simulation, and complex and cumbersome two-dimensional situation display methods, so as to achieve low error rate, ensure high efficiency and The effect of accuracy
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Embodiment 1
[0064] Please refer to the attached figure 1 , is a schematic flow chart of Embodiment 1 of a simulation method disclosed in the embodiment of the present invention. The method is based on the special instrument design software VAPS XT, and is realized by using some mature controls of VAPS XT. The method specifically includes the following steps:
[0065] S101: Receive coordinates of a three-dimensional entity.
[0066] The three-dimensional entities can be aircraft, missiles, vehicles, etc. used in the simulation process. The coordinates of the three-dimensional entity are represented by the ground coordinate system. The ground coordinate system is a coordinate system fixed on the surface of the earth. The origin is located at any selected point on the ground (such as: take-off point, launch point), and the X-axis points to the ground plane. Direction, the Y-axis is vertically upward, and the Z-axis is determined by the right-hand rule. The coordinates of the 3D entity can ...
Embodiment 2
[0085] Please refer to the attached figure 2 , is a schematic flow chart of Embodiment 2 of a simulation method disclosed in the embodiment of the present invention. The method is based on the special instrument design software VAPS XT, and is implemented by using some mature controls of VAPS XT. The method specifically includes the following steps:
[0086] S201: Receive coordinates of a three-dimensional entity.
[0087] S202: Transform the coordinates of the three-dimensional entity into two-dimensional situation coordinates.
[0088] S203: Store the two-dimensional situation coordinates in a dynamic array set by the VGPath control.
[0089] The VGPath control is a control in the special instrument design software VAPS XT.
[0090] S204: Use the VGPath control to draw the two-dimensional situation coordinates in the dynamic array as a trajectory.
[0091] The trajectory is used to display the running route of the three-dimensional entity.
[0092] It should be noted th...
Embodiment 3
[0102] Please refer to the attached image 3 , is a schematic flow chart of Embodiment 3 of a simulation method disclosed in the embodiment of the present invention. The method is based on the special instrument design software VAPS XT, and is realized by using some mature controls of VAPS XT. The method specifically includes the following steps:
[0103] S301: Receive coordinates of a three-dimensional entity.
[0104] S302: Transform the coordinates of the three-dimensional entity into two-dimensional situation coordinates.
[0105] S303: Store the two-dimensional situation coordinates in a dynamic array set by the VGPath control. The VGPath control is a control in the special instrument design software VAPS XT.
[0106] S304: Use the VGPath control to draw the two-dimensional situation coordinates in the dynamic array as a trajectory.
[0107] The trajectory is used to display the running route of the three-dimensional entity.
[0108] S305: Determine the zoom level of th...
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