Real-time realistic drawing method of human heart
A heart and human body technology, applied in the field of real rendering and surface rendering, can solve the problems of complex physics on the surface of the heart, unsatisfactory real-time rendering methods of the heart, etc., and achieve real-time rendering performance, soft heart, and high real-time frame rate effects
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[0032] Further description will be made below in conjunction with the accompanying drawings and specific embodiments of the present invention.
[0033] 1. Texture Space Subsurface Scattering
[0034] Donner et al. proposed a multi-dipole model based on the single-dipole model and used the Gaussian kernel function to approximate the multi-dipole model. That is, for the analytical expression R(r) of the diffusion partition map, we can find k w i is the weight v i is the variance, r is the Gaussian kernel function G(v i , r) to approximate, as shown in formula 1:
[0035] R ( r ) ≈ Σ i = 1 k w i G ( v i , r ) - - - ( ...
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