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A method and system for loading video game resources

A technology for video games and resources, applied in the direction of program loading/starting, program control devices, etc., can solve the problems of increasing system memory demand, intensified freezing phenomenon, busy loading unit, etc., to reduce memory usage and CPU utilization, Save disk IO and improve the effect of fluency

Active Publication Date: 2018-04-20
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In most video games, when the character controlled by the player is running and flying fast in the video game scene, the main logic unit of the game program will still initiate a request to the rendering unit for loading / rendering various resources on the character’s moving route. On the one hand, it will make the loading unit busy, on the other hand, it will also increase the system memory requirements significantly, increase the rendering overhead, reduce the frame rate and intensify the freeze phenomenon

Method used

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  • A method and system for loading video game resources

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Embodiment Construction

[0024] refer to figure 1 As shown, a method for loading electronic game resources of the present invention includes:

[0025] According to the user's operation on the current game character, determine the state of the game character;

[0026] According to the state of the game character, identify the movement direction of the game character in this state, create a rendering request for various resources within a set distance and angle according to the movement direction, and send the rendering request to the rendering task queue;

[0027] Obtain the corresponding rendering request from the rendering task queue, perform rendering processing, and at the same time, initiate a loading request for the corresponding resource in the rendering processing, and send the loading request to the loading task queue;

[0028] Extract the loading request from the loading task queue and load it.

[0029] When creating a rendering request for various resources within a set distance and angle ...

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Abstract

The invention discloses a method and system for loading electronic game resources. The method judges the state of the game character according to the user's operation on the current game character; and then identifies the game character in the state according to the state of the game character According to the movement direction of the character, create a rendering request for various resources within the set distance and angle according to the movement direction, and send the rendering request to the rendering task queue; after that, obtain the corresponding rendering request from the rendering task queue for rendering processing , at the same time, initiate a loading request for the corresponding resource in the rendering process, and send the loading request to the loading task queue; after that, extract the loading request from the loading task queue for loading. The system corresponds to a method. The present invention reduces resource rendering, improves user experience fluency, and saves memory, CPU resources, and disk IO.

Description

technical field [0001] The invention relates to the field of electronic games, in particular to a method and system for loading electronic game resources. Background technique [0002] Electronic games are currently a very popular game. Users complete the tasks set in the scene in the game scene by controlling the characters in the game. However, there are still many problems in the user experience. In most video games, when the character controlled by the player is running and flying fast in the video game scene, the main logic unit of the game program will still initiate a request to the rendering unit for loading / rendering various resources on the character’s moving route. On the one hand, it will make the loading unit busy, on the other hand, it will also increase the system memory requirements significantly, increase the rendering overhead, reduce the frame rate and intensify the freeze phenomenon. Contents of the invention [0003] In order to solve the above probl...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/445
Inventor 彭达邹涛陈飞舟顾露
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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