Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Mobile phone network game data transmission method and system and mobile phone user end

A game data and mobile network technology, applied in the field of mobile network game data transmission and mobile phone client, can solve the problems of slow network response, long response delay, poor experience, etc., achieve fast data transmission rate, reduce the number of sending, The effect of short response delay

Inactive Publication Date: 2015-03-25
NORTH CHINA UNIVERSITY OF TECHNOLOGY
View PDF5 Cites 9 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, adopting the data transmission mode of the mobile phone online game of the prior art, the amount of data that needs to be retransmitted is large, the data is large, and the number of times is large, and the network resources occupied are many, and the response delay of the mobile phone user is long, while the response delay of the low-speed network mobile phone user Longer, resulting in poor experience for mobile phone users on different networks to interact with online games
[0007] When a mobile phone user’s game operation continuously generates a large amount of network message data, when the speed of the mobile phone network is low, the network response will become slower due to the sudden large number of messages, and the response delay of the mobile phone user will be longer, resulting in different networks. Mobile users experience poor online game interaction

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Mobile phone network game data transmission method and system and mobile phone user end
  • Mobile phone network game data transmission method and system and mobile phone user end
  • Mobile phone network game data transmission method and system and mobile phone user end

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0036] Such as figure 1 As shown, the embodiment of the present invention provides a method for mobile phone online game data transmission, including the following steps:

[0037] Step 1, put the network message data generated by the mobile phone user in the game operation into the message sending queue;

[0038] Step 2, within the set time interval, judge whether there is the network message data in the message sending queue, if there is no network message data, return to step 1; if there is the network message data, enter Step 3;

[0039] Step 3, judging whether there is the same type of network message data in the message sending queue, if there is no same type of network message data, then sending the network message data to the game server; if there is the same type of network message data For the network message data, combine the network message data of the same type, and send the combined network message data to the game server;

[0040] Step 4, repeat step 2-step 3....

Embodiment 2

[0058] Such as figure 2 As shown, the embodiment of the present invention provides a mobile phone client, including:

[0059] Operation module: used for mobile phone users to perform game operations and generate network message data; also used to send the network message data to the message sending queue module;

[0060] Message sending queue module: used to receive the network message data, and store the network message data in the message sending queue;

[0061] Judgment control module: used to judge whether the network message data exists in the message sending queue, and also used to judge whether the same type of network message data exists in the message sending queue;

[0062] Network message sending module: used to send the network message data to the game server.

[0063] The mobile phone client is used to complete the mobile phone online game data transmission method in the first embodiment above. Its working process and beneficial effects will not be repeated he...

Embodiment 3

[0065] Such as image 3 As shown, the embodiment of the present invention provides a mobile phone network game data transmission system, including the mobile phone client in the second embodiment, and also includes a game server; wherein, the game server is used to receive the network message sending module of the mobile phone client The network message data sent.

[0066] The system is used to complete the mobile phone online game data transmission method in the first embodiment above. Its working process and beneficial effects will not be repeated here.

[0067] By adopting the above-mentioned technical solution disclosed by the present invention, the following beneficial effects are obtained: the present invention puts the network message data into the message sending queue, and sends the network message data according to the set time interval, instead of sending every time Network message data, thereby reducing the number of sending times; at the same time, by merging th...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses a mobile phone network game data transmission method and system and a mobile phone user end, and relates to the technical field of mobile phone network games. According to the technical scheme, network message data are placed in a message sending queue and are sent according to the set time interval rather than send network message data every time, and therefore the number of sending times is reduced; meanwhile, the network message data which are the same in type in the message sending queue are combined firstly, the network message data are sent, and the size of the network message data is greatly reduced. Thus, in the mobile phone network game, the number of network resources occupied by data transmission is small, the data transmission speed is high, the mobile phone user response time delay is short, users of different types of mobile phone networks can play the mobile phone game smoothly, and the users of mobile phones with different networks can carry out network game interaction and have good experience.

Description

technical field [0001] The invention relates to the technical field of mobile phone online games, in particular to a method, system and mobile phone user terminal for data transmission of mobile phone network games. Background technique [0002] Now users can not only play online games on computers, but also with the continuous development of mobile communication technology, users can also play online games on mobile phones. Online games played online through mobile phones are called mobile online games. Due to the convenience of mobile phones and the wide range of use, mobile online games are becoming more and more popular and widely used. Mobile online games are generally different users running the same online game on their mobile phones, so as to realize interactive battles between different users, as well as storage and acquisition of server data. [0003] When playing online games on a computer, since the bandwidth used by each player is approximately the same, the de...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08H04L12/58
CPCH04L51/00H04L51/06H04L67/131
Inventor 曹丹阳
Owner NORTH CHINA UNIVERSITY OF TECHNOLOGY
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products