Mobile phone network game data transmission method and system and mobile phone user end
A game data and mobile network technology, applied in the field of mobile network game data transmission and mobile phone client, can solve the problems of slow network response, long response delay, poor experience, etc., achieve fast data transmission rate, reduce the number of sending, The effect of short response delay
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Embodiment 1
[0036] Such as figure 1 As shown, the embodiment of the present invention provides a method for mobile phone online game data transmission, including the following steps:
[0037] Step 1, put the network message data generated by the mobile phone user in the game operation into the message sending queue;
[0038] Step 2, within the set time interval, judge whether there is the network message data in the message sending queue, if there is no network message data, return to step 1; if there is the network message data, enter Step 3;
[0039] Step 3, judging whether there is the same type of network message data in the message sending queue, if there is no same type of network message data, then sending the network message data to the game server; if there is the same type of network message data For the network message data, combine the network message data of the same type, and send the combined network message data to the game server;
[0040] Step 4, repeat step 2-step 3....
Embodiment 2
[0058] Such as figure 2 As shown, the embodiment of the present invention provides a mobile phone client, including:
[0059] Operation module: used for mobile phone users to perform game operations and generate network message data; also used to send the network message data to the message sending queue module;
[0060] Message sending queue module: used to receive the network message data, and store the network message data in the message sending queue;
[0061] Judgment control module: used to judge whether the network message data exists in the message sending queue, and also used to judge whether the same type of network message data exists in the message sending queue;
[0062] Network message sending module: used to send the network message data to the game server.
[0063] The mobile phone client is used to complete the mobile phone online game data transmission method in the first embodiment above. Its working process and beneficial effects will not be repeated he...
Embodiment 3
[0065] Such as image 3 As shown, the embodiment of the present invention provides a mobile phone network game data transmission system, including the mobile phone client in the second embodiment, and also includes a game server; wherein, the game server is used to receive the network message sending module of the mobile phone client The network message data sent.
[0066] The system is used to complete the mobile phone online game data transmission method in the first embodiment above. Its working process and beneficial effects will not be repeated here.
[0067] By adopting the above-mentioned technical solution disclosed by the present invention, the following beneficial effects are obtained: the present invention puts the network message data into the message sending queue, and sends the network message data according to the set time interval, instead of sending every time Network message data, thereby reducing the number of sending times; at the same time, by merging th...
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