A large-screen distributed playback scene picture splicing method
A technology for playing scenes and picture splicing, applied in selective content distribution, image communication, electrical components, etc., can solve problems such as performance bottlenecks, and achieve the effect of overcoming performance bottleneck defects
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Embodiment 1
[0035] see figure 1 , a large-screen distributed playback scene image splicing method, comprising the following steps:
[0036] Step A: Binding of scene picture data:
[0037] The visual designer designs the scene screen. After the design is completed, the scene screen data is saved to the background server to realize the association between the visual designer and the background server;
[0038] Step B: Build the model corresponding to the player and the small screen:
[0039] When the player starts, register the current player with the background server;
[0040] Establish a corresponding model between the player and the small screen in the background server, and split the large-screen scene display into multiple small-screen scene display. The parameters of the small screen include the width, height and offset of the small screen. Corresponding to the corresponding small screen, each player is responsible for the scene display of the corresponding small screen;
[0041]...
Embodiment 2
[0046] On the basis of Embodiment 1, this embodiment also includes step E: timing refresh of the large-screen scene picture:
[0047] The background server regularly executes the scene picture data collection task, and pushes the collected scene picture data to each player regularly, so as to realize the regular update of the player scene picture data, and each player analyzes the recently received scene picture data, and updates the current The player renders the scene images that need to be displayed on the small screen, intercepts and hides other redundant scene images, and the scene images rendered by each player are synchronously displayed on the large screen, so as to realize the regular refresh of the scene images on the large screen. Other parts of this embodiment are the same as those of Embodiment 1, and will not be repeated here.
Embodiment 3
[0049] In this embodiment, on the basis of Embodiment 2, in step E, the background server regularly executes the scene picture data collection task, and pushes the collected scene picture data to each player at the same time. By pushing the collected scene picture data to each player at the same time, the scene picture data received by each player can be updated synchronously, and then the scene picture of the large screen can be refreshed synchronously. Other parts of this embodiment are the same as Embodiment 2 and will not be repeated here.
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