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Gaming system with performance tuning and optimized data sharing functions

A game system and data optimization technology, which is applied in the field of game systems, can solve problems such as being clueless, the game system cannot be executed smoothly and effectively, and the function input time lag, etc., to achieve the effect of optimizing data storage

Active Publication Date: 2014-03-26
DEXIN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] This implementation method can indeed achieve the effect of executing the game system, but the most significant problem is that the performance of each computer device varies greatly with the brand or internal software and hardware. As a result, when each computer device actually executes the application game system, the response speed of the action interface between the game and the game is different and the time difference of function input is different. This situation of speed difference and time difference often makes the game system unable to execute smoothly and effectively. , the user is not only labor-consuming and time-consuming to deal with, but also often has no clue about the cause of the problem and the solution

Method used

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  • Gaming system with performance tuning and optimized data sharing functions
  • Gaming system with performance tuning and optimized data sharing functions
  • Gaming system with performance tuning and optimized data sharing functions

Examples

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Embodiment Construction

[0049] In order to further explain the technical means and functions adopted by the present invention to achieve the intended purpose of the invention, the game system with performance adjustment and optimized data sharing functions proposed according to the present invention will be specifically implemented below in conjunction with the accompanying drawings and preferred embodiments Mode, structure, feature and effect thereof are as follows in detail.

[0050] figure 1 It is a block diagram of a game system with performance adjustment and optimization data sharing functions according to an embodiment of the present invention. figure 2 It is a schematic diagram of a server in an embodiment of the present invention. image 3 It is a schematic diagram of a computer device according to an embodiment of the present invention. Figure 4 A schematic diagram is generated for a computer performance meter according to an embodiment of the present invention. Figure 5 A schematic dia...

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Abstract

A gaming system with performance tuning and optimized data sharing functions essentially includes a server, a performance detection module, a performance adjusting module, a peripheral control module, a plurality of PCs, and a plurality of input devices. The performance detection module detects the performance of, and generates a PC performance table for, one of the PCs. The performance adjusting module optimizes the original instruction set of a chosen game according to the PC performance table and the standard action table of the game and generates an optimized instruction set, which is output by the peripheral control module. By the update and sharing functions of the server, the optimized instruction set can be shared among the PCs or input devices, allowing each PC or input device to read the optimized instruction set using a corresponding ID and thereby achieve optimized game operation.

Description

technical field [0001] The present invention relates to a game system, in particular to a game system with performance adjustment and optimization data sharing functions. Background technique [0002] When the conventional game system is executed on the computer device, most of the existing game action standard table and game original instruction set are directly provided to the user to play the game. During the game, peripheral input devices such as a mouse and a keyboard are connected as an operation interface between the game and the user so that the computer device can smoothly execute the game action. [0003] This implementation method can indeed achieve the effect of executing the game system, but the most significant problem is that the performance of each computer device varies greatly with the brand or internal software and hardware. As a result, when each computer device actually executes the application game system, the response speed of the action interface bet...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G06F9/30
CPCG06F9/45525
Inventor 卢贺隆张原荣
Owner DEXIN
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