Method and system for providing image of virtual game scene
A game scene and image technology, applied in the field of virtual game scene production, can solve problems such as unsupported high hardware environment, limited FLASH kernel hardware adaptability, low model, etc., and achieve the effect of reducing loading and processing capacity
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[0023] The specific embodiments of the present invention will be further described below in conjunction with the accompanying drawings.
[0024] Such as figure 1 As shown, the method for providing an image of a virtual game scene according to the present invention specifically includes the following steps: firstly, the 3D high-precision model is processed to obtain a high-precision texture map, and the processing refers to post-polishing and detail processing, etc., such as figure 1 As shown in S101 in ; paste the above textures on the 3D low-precision model, and the 3D low-precision model is composed of a minimum number of patches, such as figure 1 Shown in S102; then set the angle of view between the camera and the surface model in the game model to a fixed angle, the angle of view is set in the range of 27° to 33°, and includes two end values, for example, set the angle of view to 30°, present the scene of the virtual game with this perspective, such as figure 1 As shown ...
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