System, method and game platform capable of recommending games in personalization mode
A recommendation system and game technology, applied in the Internet field, can solve problems such as low recommendation accuracy, uniform recommended content, and recommendation algorithms that do not have machine learning capabilities, so as to improve the recommendation accuracy and broaden the scope of the game.
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Embodiment 1
[0023] If the user has already logged in to the platform through the ID of the user's login game platform, that is, this embodiment is aimed at users who have a history of using the game platform, such as figure 2 As shown, the recommended method includes the following steps:
[0024] Step S201, collecting the user's historical interest data, and analyzing according to the historical interest data to obtain a ranking list of the user's preference for games, the list includes "favorite game list";
[0025] The recommendation system collects the historical interest data of all users and the game history data of all games, and then classifies the historical interest data of all users according to the user identifier to obtain the historical interest data of each user, and classifies the historical interest data of all games according to the game identifier. Classify the game history data of each game to obtain the game history data of each game. For the user corresponding to the...
Embodiment 2
[0041] If the user has already logged in to the platform through the ID of the user's login game platform, that is, this embodiment is aimed at users who have a history of using the game platform, such as image 3 As shown, the recommended method includes the following steps:
[0042] Step S301, collect historical interest data of users, analyze according to the historical interest data, and obtain a ranking list of users' preference for games, the list includes "favorite game list" and "dislike game list";
[0043] For the "favorite game list", its obtaining process is the same as the process of obtaining the "favorite game list" in step S201 of the first embodiment;
[0044] As for the "disliked game list", the obtaining process is similar to the process of obtaining the "favorite game list" in step S201 of the first embodiment. Here, a game with a low rating is regarded as a game that the user does not like. Similarly, calculate the behavior values of each dimension for...
Embodiment 3
[0051] If the user has already logged in to the platform through the ID of the user's login game platform, that is, this embodiment is aimed at users who have a history of using the game platform, such as Figure 4 As shown, the recommended method includes the following steps:
[0052] Step S401, collect the historical interest data of the user and his friends, and analyze the user's own historical interest data to obtain a ranking list of the user's own preference for games, which includes "favorite game list" and "dislike game list". "; according to the analysis of the historical interest data of the friends, a ranking list of the friends' liking for the game is obtained, and the list includes "a list of games liked by the friends". The friends mentioned here are the friends of the user on the game platform or the people who follow on the game platform.
[0053] For the "favorite game list" and "dislike game list", the obtaining process is the same as step S301 of the secon...
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