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Human-machine interaction control method and application thereof

A technology of human-computer interaction and control method, which is applied in the field of control and application of human-computer interaction, and can solve problems such as inconvenient carrying, many mechanical controls, and difficulty for users to move freely.

Active Publication Date: 2012-07-04
漳州市阿思星谷电子科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to wall, but the next action of the game avatar requires the user to move towards the back of the wall
In order to avoid this situation, some existing technologies reduce the activity space of the avatar (note that the avatar is mentioned here, not the user), so that the user does not need to move or minimize the activity during the control process, but this method makes the game more reliable. The playability is greatly reduced, and its application value is also very limited
There are also some existing technologies that allow users to move at the same location through treadmills and other solutions, but there are also problems: users need to continue to consume physical energy, so it is difficult to continue human-computer interaction for a long time, and it is also difficult for users to exercise freely
The existing technology of reducing the activity space of the avatar also includes manipulating mobile tools, such as chariots. However, the control parts on the chariot do not need to be connected again. However, in addition to the above-mentioned defects, this traditional method obviously has many mechanical controls. , high cost, and inconvenient to carry

Method used

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  • Human-machine interaction control method and application thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0077] Embodiment 1 A control method for human-computer interaction

[0078] A control method of human-computer interaction, which establishes "user micro-motion database" and "self-role virtual motion data"; and stipulates "motion amplification rules" and "human-computer interaction rules".

[0079] The "user micro-action database" also includes "user permission micro-action scheme database".

[0080] User micro-action database:

[0081] 1.1) Establish a database with keywords such as head, neck, waist, upper arm, lower arm, wide part, upper leg, lower leg, palm and sole; aim to determine the active parts of the user's body that can control the action of the self-character;

[0082] 1.2) It stipulates the description parameters of the movable joints, including: displacement, the change value of the angle of adjacent joints, and the moving speed; it aims to specify the form of commands issued by the movable parts;

[0083] 1.3) Specify the upper limit of the described parame...

Embodiment 2

[0155] Embodiment 2 A virtual device

[0156] It includes: exposure system, panoramic system, scene movement system, motion judgment system and motion amplification system.

[0157] A. Action judgment system: Existing technology can be used, such as the technical solution introduced in the application number "97198214.7".

[0158] B. Motion amplification system: see Example 1 for details.

[0159] C. Panorama system

[0160] The panoramic system means that during the virtual world process, the virtual world picture always covers the entire visual range of the user, so that the user can only see the scene in the virtual world, but not the scene in reality; the screen on the glasses and its virtual world The screens cover the entire visual range of the user; this technology can use existing technologies such as "A Mobile Video Glasses Integrated with a CMMB Receiver Module" with the patent number "200810066897.2".

[0161] D. Being in the system

[0162] The presence system ...

Embodiment 3

[0183] Embodiment 3 A game method

[0184]A kind of game method, it pays the method that ego character has superpower, comprises the following steps:

[0185] 1) Create a superpower virtual allowable action plan for the self-character in addition to amplifying the user's physical fitness;

[0186] 2) Track the user's allowable micro-movement changes, and determine the target of the virtual allowable action of the self-character's superpower;

[0187] 3) Evaluate the superpower function value of the self-character when implementing superpower virtual allowed actions, and make the affected target and other factors make morphological changes.

[0188] The morphological change described in this embodiment includes position, shape, state, and material change, wherein shape includes deformation, flow, and granular changes; state change includes: transition between gaseous, solid, and liquid states; position includes: Changes in motion conditions such as displacement, motion speed,...

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PUM

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Abstract

The invention provides a human-machine interaction control method and an application thereof. The method is characterized in that a user implements user-permissible micro-actions so as to control a self role in a virtual environment to implement corresponding virtual permissible actions, and comprises the following steps of: 1) creating a self role in a virtual world; 2) implementing micro-actions by a user when the body of the user does not leave a position at which the user is located; 3) tracking and identifying the micro-action implementation of the user, and ensuring that when the user implements any micro-actions, the body of the user does not leave the position at which the user is located; and 4) amplifying the self role so as to implement the micro-actions of the user. By using an 'action amplification system' introduced in the invention, all functions or abilities endowed by the integral virtual world can be realized under the condition that the body of a user has no displacement phenomenon or has a mini-displacement phenomenon, so that the user is only at a same control position in a whole course in the virtual world; and meanwhile, the implementation of a situation that the moving parts of the user are consistent with the moving parts of a person in the virtual world is facilitated, so that the user is easy to master.

Description

technical field [0001] The invention relates to a control method and application of a bionic virtual world capable of man-machine interaction. Background technique [0002] A variety of control methods and devices for the bionic virtual world capable of human-computer interaction have been given in the prior art, but there is a defect in all of them: the user needs a large space for movement, and there are limitations in movement, such as: when the user has moved to The wall, but the next action of the game avatar requires the user to move towards the back of the wall. In order to avoid this situation, some existing technologies reduce the activity space of the avatar (note that the avatar is mentioned here, not the user), so that the user does not need to move or minimize the activity during the control process, but this method makes the game more reliable. The playability is greatly reduced, and its application value is also very limited. There are also some existing tec...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F19/00
CPCA63F2300/1087A63F13/06G06F3/011G06F3/002A63F2300/6045A63F2300/5553A63F2300/6054G06F3/04815A63F13/212A63F13/55G06F3/01G06F3/0481A63F13/23A63F13/803G06F2203/012A63F2300/6607A63F13/21A63F13/428A63F13/20A63F13/422G06F30/20
Inventor 黄得锋
Owner 漳州市阿思星谷电子科技有限公司
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