Human-machine interaction control method and application thereof
A technology of human-computer interaction and control method, which is applied in the field of control and application of human-computer interaction, and can solve problems such as inconvenient carrying, many mechanical controls, and difficulty for users to move freely.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0077] Embodiment 1 A control method for human-computer interaction
[0078] A control method of human-computer interaction, which establishes "user micro-motion database" and "self-role virtual motion data"; and stipulates "motion amplification rules" and "human-computer interaction rules".
[0079] The "user micro-action database" also includes "user permission micro-action scheme database".
[0080] User micro-action database:
[0081] 1.1) Establish a database with keywords such as head, neck, waist, upper arm, lower arm, wide part, upper leg, lower leg, palm and sole; aim to determine the active parts of the user's body that can control the action of the self-character;
[0082] 1.2) It stipulates the description parameters of the movable joints, including: displacement, the change value of the angle of adjacent joints, and the moving speed; it aims to specify the form of commands issued by the movable parts;
[0083] 1.3) Specify the upper limit of the described parame...
Embodiment 2
[0155] Embodiment 2 A virtual device
[0156] It includes: exposure system, panoramic system, scene movement system, motion judgment system and motion amplification system.
[0157] A. Action judgment system: Existing technology can be used, such as the technical solution introduced in the application number "97198214.7".
[0158] B. Motion amplification system: see Example 1 for details.
[0159] C. Panorama system
[0160] The panoramic system means that during the virtual world process, the virtual world picture always covers the entire visual range of the user, so that the user can only see the scene in the virtual world, but not the scene in reality; the screen on the glasses and its virtual world The screens cover the entire visual range of the user; this technology can use existing technologies such as "A Mobile Video Glasses Integrated with a CMMB Receiver Module" with the patent number "200810066897.2".
[0161] D. Being in the system
[0162] The presence system ...
Embodiment 3
[0183] Embodiment 3 A game method
[0184]A kind of game method, it pays the method that ego character has superpower, comprises the following steps:
[0185] 1) Create a superpower virtual allowable action plan for the self-character in addition to amplifying the user's physical fitness;
[0186] 2) Track the user's allowable micro-movement changes, and determine the target of the virtual allowable action of the self-character's superpower;
[0187] 3) Evaluate the superpower function value of the self-character when implementing superpower virtual allowed actions, and make the affected target and other factors make morphological changes.
[0188] The morphological change described in this embodiment includes position, shape, state, and material change, wherein shape includes deformation, flow, and granular changes; state change includes: transition between gaseous, solid, and liquid states; position includes: Changes in motion conditions such as displacement, motion speed,...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com