Method, system, server and client side for displaying and operating 3D (Three-Dimensional) game
A 3D game and server-side technology, applied in transmission systems, instruments, special data processing applications, etc., can solve problems such as inability to support remote control of 3D games
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[0098] like figure 1 As shown, the core part of the system of the present invention includes the following four parts: server-side application layer display device and virtual input device, server-side video compression device, client-side video playback and user operation return device. Likewise, if figure 2 As shown, the core part of the method according to the present invention also includes four steps, namely step 1: the server-side application layer display device acquires the image data of the server-side DirectX-based 3D game display image in real time; step 2: the server will acquire the 3D game image data The image data of the displayed image is compressed and the compressed image data is transmitted to the client; Step 3: The client receives the compressed image data, decodes and displays it, receives the user's operation instruction through the input device and sends it back to the server on the server side terminal virtual input device; step 4: the server-side vi...
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