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Method, system, server and client side for displaying and operating 3D (Three-Dimensional) game

A 3D game and server-side technology, applied in transmission systems, instruments, special data processing applications, etc., can solve problems such as inability to support remote control of 3D games

Inactive Publication Date: 2012-02-15
焦秀琴
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004]However, for 3D games, this mode of operation has the following problems: First, in the remote application mode, the software (that is, the game) actually runs on the server end, and the image is sent back to the client for display, while the client receives the user's input and transmits it to the server to complete the operation
[0008] Remote desktop protocols similar to RDP also include the ICA protocol developed by Citrix. Generally, the transmission efficiency of the ICA protocol is higher than that of the RDP protocol, but it cannot support the remote control of 3D games.

Method used

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  • Method, system, server and client side for displaying and operating 3D (Three-Dimensional) game

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Embodiment Construction

[0098] like figure 1 As shown, the core part of the system of the present invention includes the following four parts: server-side application layer display device and virtual input device, server-side video compression device, client-side video playback and user operation return device. Likewise, if figure 2 As shown, the core part of the method according to the present invention also includes four steps, namely step 1: the server-side application layer display device acquires the image data of the server-side DirectX-based 3D game display image in real time; step 2: the server will acquire the 3D game image data The image data of the displayed image is compressed and the compressed image data is transmitted to the client; Step 3: The client receives the compressed image data, decodes and displays it, receives the user's operation instruction through the input device and sends it back to the server on the server side terminal virtual input device; step 4: the server-side vi...

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PUM

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Abstract

The invention provides a method, system, server and client side for remotely displaying and operating a 3D (Three-Dimensional) game. The method comprises the following steps of: 1, acquiring image data of a DirectX-based 3D game display image of a server side by a server-side application layer display device in real time; 2, compressing the acquired image data of the 3D game display image by the server and transmitting the compressed image data to the client side; 3, receiving, decoding and displaying the compressed image data by the client side, receiving an operation instruction of a user by input equipment and passing the operation instruction back to a server-side virtual input device at the server side; and 4, receiving the operation instruction passed back by the client side by the server-side virtual input device in real time, and converting the operation instruction into operation information capable of being acquired by a DirectX game program. According to the method and system provided by the invention, the image data of the 3D game are acquired in real time in a user-layer code injection manner on the premise of not modifying the original game; and the user input passed back by the client side is provided to the game in the user-layer code injection manner on the premise of not modifying the original game.

Description

1. Technical field: [0001] The invention relates to the field of computer network remote control, in particular to a method, system and server for displaying and operating 3D games through a network. 2. Background technology: [0002] Computer 3D games are games that use spatial three-dimensional computing technology to achieve operations. Generally speaking, 3D games have higher requirements on the operation speed and memory capacity of the graphics card than other games. If the hardware cannot meet the requirements, the game will run slowly or even is dead. In other words, 3D games have high requirements on the configuration of computer hardware. [0003] On the other hand, the mode of using and operating computers remotely through the network is becoming more and more common, especially with the development of cloud computing mode, people tend to concentrate computing resources, storage resources, and software resources in data centers. Unified operation and management,...

Claims

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Application Information

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IPC IPC(8): H04L29/08H04L29/06G06F19/00
Inventor 焦秀琴
Owner 焦秀琴
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