Replay method of sound fields in three-dimensional local space based on continuous sound source concept
A local space and sound source technology, applied in the field of three-dimensional local space sound field playback, can solve the problems of inability to reconstruct the sound field, large playback errors, and implementation difficulties.
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[0017] The embodiments of the present invention are described in detail below: the present embodiment is implemented under the premise of the technical solution of the present invention, and a detailed implementation process is provided, but the protection scope of the present invention is not limited to the following embodiments:
[0018] 1. Set the intended playback sound field to where n i =[0.71, 0.71, 0] is the incident unit direction vector of the plane wave; the replay frequency is f=1000Hz, the radius of the spherical replay area is r=0.2m, and the sound source deployment radius is R=1.0m.
[0019] 2. Calculate the truncation order and the number of playback sound sources according to formula (1) as N=4 and Q=25 respectively.
[0020] 3. Calculate the drive of the playback sound source according to formula (2):
[0021] ρ q ( y ^ q ...
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