Method for three-dimensionally rendering scene, graphic image treatment device, equipment and system
A processing device, graphic image technology, applied in the direction of stereo system, image data processing, image communication, etc., can solve the problem of the stereo effect of the viewer, achieve a good stereo effect and ensure the effect of comfort
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no. 1 example
[0077] In this embodiment, when performing stereoscopic rendering on a scene composed of multiple objects, according to the characteristics of the scale of the scene and the distance between the camera and the scene, the depth of the zero-parallax plane of the first camera and the second camera is adjusted to obtain an ideal stereoscopic display Effect.
[0078] When people observe a small scene at close range, they will focus on an object and hope to see more details. Therefore, in stereoscopic display, if the object in the scene is made to protrude more, it will appear more real. Such as Figure 3a For example, when observing a small scene composed of a few objects at close range, you want the objects in front to protrude more. When people observe a large scene from a long distance, they want to get a more panoramic experience, so if the objects in the scene are recessed more during stereoscopic display, it can bring a stronger sense of three-dimensional depth. When observ...
no. 2 example
[0119] In the first embodiment, the distance L between the first camera and the second camera during rendering sep It can be processed in the manner of the prior art. This embodiment, on the basis of the first embodiment, adopts the determined distance L described below sep Methods.
[0120]The distance between human eyes is generally about 65mm, so the positive and negative parallax of the object in the first view and the second view should not be too large, otherwise it will cause eye fatigue. The positive and negative parallax of the object in the first view and the second view is related to the distance between the first camera and the second camera, the depth of the zero parallax surface and the depth of the object. Camera spacing is limited.
[0121] Please refer to Figure 8a , shows the disparity D of the pixel with the maximum depth in the first view and the second view in the scene to be rendered 1 ,D 1 >0, the zero parallax planes of the first camera and the s...
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