Method for interactive influence of characters in real world and virtual world
A virtual world and interactive influence technology, applied in special data processing applications, instruments, electrical and digital data processing, etc., can solve problems affecting people's daily physical and mental health, and achieve easy-to-accept results
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[0023] In order to make the purpose, technical solution and advantages of the present invention clearer, the symmetric interactive behavior model based on the combination of virtual and real in the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific implementation cases described here are only used to explain the present invention, and are not intended to limit the present invention.
[0024] as attached figure 1 As shown, the process of the symmetric interactive behavior model based on the combination of virtual and real is: when the user is in a certain state, the sensor collects relevant data, and uses machine learning methods based on these sensor data, such as nearest neighbor (KNN), support vector machine ( SVM) or Hidden Horse Model (HMM), etc., infer the user's state, and then match the obtained state with the statistically prepared learning library to find ...
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