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Hybrid multisample/supersample antialiasing

一种超采样、抗锯齿的技术,应用在处理器架构/配置、图像增强、用属性填充平面等方向,能够解决降低效率、着色是代价高等问题

Active Publication Date: 2010-01-06
NVIDIA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, since shading is usually the most expensive operation in rendering, shading every sample in a pixel is prohibitively expensive
At the same time, some oversampling implementations need to process the input primitives multiple times, that is, each sub-pixel sample is processed once, which further reduces the efficiency

Method used

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  • Hybrid multisample/supersample antialiasing
  • Hybrid multisample/supersample antialiasing
  • Hybrid multisample/supersample antialiasing

Examples

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Embodiment Construction

[0017] In the following description, numerous specific details are given in order to provide a more thorough understanding of the present invention. It will be apparent, however, to one skilled in the art that the present invention may be practiced without one or more of these details. In other examples, some technical features known in the art are not described in order to avoid confusion with the present invention.

[0018] System Overview

[0019] figure 1 is a block diagram of a computer system 100 configured to implement one or more aspects of the present invention. Computer system 100 includes a central processing unit (CPU) 102 and system memory 104 in communication via a bus path including memory bridge 105 . The memory bridge 105 can be, for example, a north bridge chip, and is connected to the I / O (input / output) bridge 107 through a bus or other communication paths 106 (such as a hyperlink connection). I / O bridge 107 , for example a south bridge chip, receives us...

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PUM

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Abstract

The present invention discloses a calculating device configured to shade graphical elements using hybrid antialiasing. A system and method for dynamically adjusting the pixel sampling rate during primitive shading can improve image quality or increase shading performance. Hybrid antialiasing is performed by selecting a number of shaded samples per pixel fragment. A combination of supersample and multisample antialiasing is used where a cluster of sub-pixel samples (multisamples) is processed for each pass through a fragment shader pipeline. The number of shader passes and multisamples in each cluster can be determined dynamically for each primitive based on rendering state.

Description

technical field [0001] Embodiments of the invention generally relate to anti-aliasing techniques in image processing, and more particularly to dynamically adjusting the number of samples shaded in each pixel segment. Background technique [0002] Image processors are often configured to perform antialiasing through multisampling or supersampling. In multisampling, each pixel segment is colored once, and the resulting color value is replicated for all covered subpixel samples. In supersampling, each pixel segment is shaded N times, once for each covered subpixel sample. [0003] Multisampling is useful for anti-aliasing of primitive edges, since what matters here is which samples are covered by incoming primitives. Image textures are usually pre-filtered so that the color values ​​being shaded are of sufficiently low spatial frequency that one shader per pixel is sufficient. However, some effects such as texture alpha transparency and high frequency specular highlights may...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T1/20G06T15/00G06T5/00
CPCG06T11/40
Inventor 卡斯·W.·埃弗里特史蒂文·E.·莫尔纳
Owner NVIDIA CORP
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