Method and system for realizing load balance

A load balancing and server technology, applied in the network field, can solve problems such as uneven distribution, heavy server load, and crash, and achieve the effect of avoiding crash, avoiding paralysis, and reducing load

Inactive Publication Date: 2009-11-18
江西优樟生物科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The inventor found through research that the existing game world division method is prone to overheating of a single server, which is caused by the uneven distribution of players in the game server cluster
Due to unexpected events in some games and game design reasons, game players may suddenly concentrate on a certain server, which will cause the server to be overloaded and cause the system to respond slowly and even crash

Method used

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  • Method and system for realizing load balance
  • Method and system for realizing load balance
  • Method and system for realizing load balance

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Embodiment Construction

[0045] The embodiment of the present invention discloses a method and system for realizing load balancing. In order to make the purpose, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0046] With the continuous development of online games, the requirements for a single server are gradually increasing, but the processing capacity of a single server is limited. , to divide a complete network world into multiple regions, and each region can correspond to one or more servers.

[0047] As mentioned above, in the prior art, the game world is statically divided and assigned. For example, a game world is divided into 10 regions, each region is fixedly assigned to a server, and 37 servers form a server cluster to support the entire game world. to process. In doing so, the entire game world that was originally processed by one server is transf...

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Abstract

An embodiment of the invention discloses a method and a system for realizing load balance, wherein, the method is applied to a server cluster composed of at least two servers, including the following steps: receiving the load report transmitted by the servers of the server cluster, wherein, the load report contains calculating unit number loaded on the server and/or calculating unit number of each map area on the server; confirming a to-be-moved server and a coordinating server corresponding to the to-be-moved server after the overload server is judged according to the load report; and sending a moving order to the to-be-moved server and the coordinating server and receiving the moving result returned by the coordinating server. The method reduces the load of the overload server, avoids breakdown of the overload server due to long-time overloading, and then avoids breakdown of the whole server cluster due to overloading of one or several servers of the server cluster.

Description

technical field [0001] The invention relates to the field of network technology, in particular to a method and system for realizing load balancing. Background technique [0002] Online games are also called "online games", or "online games" for short. Online games rely on the Internet. With the development of network technology, online games are widely popular, and various online games emerge in endlessly. Online games can realize the simultaneous participation of multiple people, and achieve the purpose of communication, entertainment and leisure through the interaction between people. [0003] Due to the limitation of the processing capacity of a single server, the game world of online games needs to be divided and tasks are assigned to different servers. Current online games generally adopt static division and then static allocation when dividing the game world. [0004] The inventor found through research that the existing game world division method is prone to the pr...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/56H04L29/06H04L29/08
Inventor 叶蓬
Owner 江西优樟生物科技股份有限公司
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