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Drafting method for virtual running athlete based on video texture

A video texture and athlete technology, applied in the field of virtual runner drawing, can solve the problems of excessive drawing overhead, discontinuous animation, occupying large storage space, etc. Create convenient effects

Inactive Publication Date: 2011-09-07
ZHEJIANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] The modeling method based on skinned mesh can produce realistic visual effects, but its disadvantage is that the drawing cost is too large
The image-based modeling method can avoid the overhead caused by the graphics pipeline. Although animation effects can be achieved by combining several consecutive pictures, this animation is very discontinuous and takes up a lot of storage space.

Method used

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  • Drafting method for virtual running athlete based on video texture
  • Drafting method for virtual running athlete based on video texture
  • Drafting method for virtual running athlete based on video texture

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0048] 1) Make a virtual runner video and video background picture that includes animation effects. The steps are:

[0049] (1) Choose an environment with a static background and stable lighting;

[0050] (2) Take a background picture with a video camera;

[0051] (3) Keep the orientation of the camera unchanged, and shoot a character video with an animation effect, as a virtual runner in the game;

[0052] In addition to using a video camera to shoot video, the second way to create an avatar is: first create an animation model in a 3D modeling tool, and select a solid color background as the video background, and then render the video with animation effects.

[0053] 2) In the virtual scene of the game, create a billboard and display the video as a texture on the billboard. The steps are:

[0054] (1) Pass the video file name as a parameter to the video texture interface provided by the existing game engine;

[0055] (2) according to the position and the size of the virt...

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PUM

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Abstract

The present invention discloses a drawing method for a video texture-based virtual runner. The method is mainly applied in a game. Firstly, a virtual runner video comprising animation effect and a video background picture are manufactured; then the video is used as texture to be displayed on a billboard in a game scene; the video texture and the background picture are transferred into a pixel tinter, and a video background is eliminated; the switching of a character animation in a normal skinned mesh form and the video texture is realized in terms of the distance from a view point; finally, a series of key points are stored to be used as the moving path of the virtual runner. The present invention uses character modeling based on the video to replace a normally used skinned mesh, thereby greatly reducing game rendering expense; a video animation can draw material from the reality, thereby reducing the workload of 3D character modeling.

Description

technical field [0001] The invention relates to the field of game development, in particular to a method for drawing virtual runners based on video textures. Background technique [0002] In many racing games, virtual runners can compete with real user avatars in the scene, which enhances the realism and entertainment of the system. Simulation of virtual runners, a category of large-scale crowd simulation. [0003] Large-scale group motion simulation is to study the movement characteristics and laws of crowds in various environments and plots, establish a simulation model of large-scale group motion, and realistically display large-scale group motion in a three-dimensional manner in a computer-generated space (virtual environment). group movement process. Large-scale group motion simulation technology provides analysis and demonstration tools for crowd motion, and is widely used in a wide range of fields. Crowd simulation can be used to successfully establish a crowd flow...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40G06F19/00
Inventor 潘志庚李永青吕培郭康德
Owner ZHEJIANG UNIV
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