Role animation realization method and system
A realization method and system technology, applied in the direction of animation production, instruments, structural parts, etc., can solve the problems of low animation reuse degree and difficult control of model parts, and achieve the effect of improving reusability and reducing occupancy
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[0033] The present invention uses virtual nodes that basically do not occupy any resources, independently separates the skeleton, grid, and mount data of the character animation, and mounts the animation data of the mounts on the virtual nodes. Therefore, the objects attached to the virtual nodes can be flexibly replaced, the occupation of system resources is reduced, and the reusability of character animation is improved.
[0034] As shown in Figure 1, in the first embodiment of a character animation realization system of the present invention, it includes a bone editing unit 11, an animation data generation unit 12, a virtual node creation unit 13, an attachment storage unit 14, and an animation playback unit 15. In this embodiment, the skeleton editing unit 11, the animation data generating unit 12, and the virtual node creating unit 13 are located in the first device, such as a device for designing and developing animation; the attachment storage unit 14 and the animation ...
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