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Role animation realization method and system

A realization method and system technology, applied in the direction of animation production, instruments, structural parts, etc., can solve the problems of low animation reuse degree and difficult control of model parts, and achieve the effect of improving reusability and reducing occupancy

Active Publication Date: 2007-11-28
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] The technical problem to be solved by the present invention is to provide a character animation implementation method and system for the above-mentioned problems that the model components are not easy to control and the animation reuse degree is not high when the character animation is displayed.

Method used

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  • Role animation realization method and system
  • Role animation realization method and system

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Embodiment Construction

[0033] The present invention uses virtual nodes that basically do not occupy any resources, independently separates the skeleton, grid, and mount data of the character animation, and mounts the animation data of the mounts on the virtual nodes. Therefore, the objects attached to the virtual nodes can be flexibly replaced, the occupation of system resources is reduced, and the reusability of character animation is improved.

[0034] As shown in Figure 1, in the first embodiment of a character animation realization system of the present invention, it includes a bone editing unit 11, an animation data generation unit 12, a virtual node creation unit 13, an attachment storage unit 14, and an animation playback unit 15. In this embodiment, the skeleton editing unit 11, the animation data generating unit 12, and the virtual node creating unit 13 are located in the first device, such as a device for designing and developing animation; the attachment storage unit 14 and the animation ...

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PUM

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Abstract

The invention discloses a role cartoon achieving method, which comprises the following steps: (a) establishing one or a plurality of virtual nodes and tying up every virtual code and a role skeleton data; (b) generating the cartoon data of the virtual code according to the cartoon data of the tied role skeleton; (c) tying up the articulated object cartoon data to the cartoon data of the virtual code and playing the articulated object cartoon. The invention also provides a corresponding role cartoon achieving system. The invention makes the skeleton data, the grid data, and the articulated object data independent by the virtual code, which reduces the occupancy of the system resource, and improves the multiple use of the role cartoon.

Description

technical field [0001] The present invention relates to the technical field of computer graphics, and more specifically, to a method and system for realizing character animation. Background technique [0002] Character animation is an important part of computer animation technology, and has been playing an important role in computer-aided animation film production and various advertisement production. An important feature of character animation technology used in animation production is that animation rendering takes a lot of time, so animation works must be pre-produced, rendered, and then played as video files, which is not real-time. However, applications such as 3D games require real-time character animation. [0003] With the development of computer hardware technology, especially the development of consumer-level graphics card technology with hardware acceleration, real-time character animation has gradually been more and more widely used in games. The current charac...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00H01M50/147H01M50/184H01M50/186
CPCH01M10/24H01M2/0404H01M10/052H01M2/08H01M10/34H01M2/1247Y02E60/10H01M50/147H01M50/383H01M50/184H01M50/186
Inventor 苏劲松简小征曾亮常鑫
Owner TENCENT TECH (SHENZHEN) CO LTD
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