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Technology for providing network game anti external hanging image origin by 3D technology

An online game and 3D technology, which is applied in the field of using 3D graphics technology to provide image sources for image recognition anti-plug-in technology, can solve problems such as limited image sources, and achieve the effect of maintaining legitimate interests, saving production costs, and maintaining normal operations.

Active Publication Date: 2010-03-10
成都金山互动娱乐科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a method for dynamically generating images using 3D graphics technology to solve the problem of limited image sources in image anti-cheat technology. Using 3D graphics technology, according to 3D model rendering technology, skeletal animation principles and 3D basic mathematical principles, through the original The model is randomly transformed to generate model data that can be visually distinguished from the image representation of the original model. Finally, the client renders various images based on the model data generated after the original model processing

Method used

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  • Technology for providing network game anti external hanging image origin by 3D technology
  • Technology for providing network game anti external hanging image origin by 3D technology
  • Technology for providing network game anti external hanging image origin by 3D technology

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Embodiment 1

[0026] Such as figure 1 As shown, a method of using 3D technology to provide an anti-cheat image source for online games is to first store the original 3D model produced by the artist in the file of the online game, and the original 3D model is composed of vertex data, texture data and skeletal animation. Information and other related data, and then start the anti-cheat system to detect the cheat when the online game is running, the workflow steps of the method are as follows:

[0027] A. Randomly select an original model from the stored original 3D model file, and load the model data of the selected original model into the memory. The model data includes the vertex data of the model, model index information data, texture data, skeleton animation information, etc. ;

[0028] B. Calculate the model vertex position of the model data loaded in step A at a random moment;

[0029] C. Then rotate the direction of the vertex data obtained in step B, and transform the position of th...

Embodiment 2

[0036] A method for providing anti-cheat image sources for online games using 3D technology, using the principle of skeletal animation to calculate the vertex position of the model, the skeletal animation is an animation technology that simulates human bones and skin to realize the model. This step is equivalent to taking a picture of the state of a moving model at a certain moment through a camera. Due to the randomness of this moment, the vertex data generated by this processing method will theoretically be infinite.

Embodiment 3

[0038] A kind of method utilizing 3D technology to provide the anti-cheat image source of online game, the concrete steps of its processing are:

[0039] A. Randomly select a model from the original model, such as figure 2 As shown in , load vertex information, model index information data, texture data, texture and bone animation information into memory;

[0040] B. Obtain the current system time, apply the principle of skeletal animation, and use the time as a parameter to randomly calculate the model vertex position of the original model at that moment;

[0041] C. Rotate the model generated in step B by an X angle around the Y axis to obtain the vertex position of the rotated model;

[0042] D. Change the order of model vertices in memory, and change the model index information data;

[0043] E. For the texture coordinates of each model vertex, randomly add or subtract a very small floating-point number. The value of the floating-point number can be given an empirical v...

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Abstract

The invention discloses an externally hanging preventing method of image source of network game through 3D technique, which comprises the following steps: selecting original model randomly from original 3D models; loading the model data into internal memory; calculating the model data at model top position within certain random time; rotating the obtained model top data; transforming the positionof model top to obtain different directional or different faced model images based on the same model data; transforming the exaggerated index information; trimming the image coordinate; obtaining themodel image exaggerated by 3D model according to the model image, model top image coordinate data, exaggerated index information and image. The invention combines with the present image external-hanging preventing method perfectly to generate large amount of image through little model resource, which reduces the making cost greatly to strengthen the effect of externally hanging preventing technique of image.

Description

technical field [0001] The invention relates to the technical field of online game anti-cheat, in particular to a method for providing an image source for image recognition anti-cheat technology by using 3D graphic technology. Background technique [0002] With the continuous development of online games, a large number of online game cheats, that is, illegal game cheating software, have appeared. These plug-ins have seriously disrupted the balance of the online game world, made the game lose popularity and vitality, and led to the loss of a large number of normal game players. The life cycle of online games is shortened, which brings huge economic losses to online game developers. At present, game manufacturers mainly use interactive question and answer based on image recognition to combat cheating programs. [0003] At present, there are many anti-cheat online games based on image recognition on the market, but there are the following problems in the source of anti-cheat i...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F21/22G06F19/00G06T15/00G06F21/56
Inventor 王希备曾伦
Owner 成都金山互动娱乐科技有限公司
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