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Medieval chess

a technology of medieval chess and chess board, applied in the field of board games, can solve the problems of short game duration, lack of agility of trebuchet, and inability to capture the public imagination, and achieve the effect of increasing the historical relevance and general interest of medieval chess, increasing the strategic considerations and scope of the game, and expanding the playing area

Inactive Publication Date: 2015-09-10
KAUFFMAN JOSEF +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent is about a modified chess game that adds new moves and pieces to the traditional game to increase its challenge and length. The game is played on a ten-by-ten checkered board to give it a medieval feel and provide more space for the players to move. The goal is to create a game that requires more strategy and increases the interest in medieval times.

Problems solved by technology

As a result, the duration of the game is often short, typically around 20 minutes according to many game sites.
Moreover, the popularity of chess notwithstanding, traditional chess has become overly familiar as many game sequences have been defined and even labeled.
These games have not appeared to capture the public's imagination.
Like medieval trebuchets, the Trebuchet lacks agility and can be swarmed and captured by pieces that manage to get in under its range of attack.
Once captured, the Trebuchet cannot be retrieved by promotion, that is, it cannot be restored to play if a Pawn is promoted, just like a damaged trebuchet in medieval times took time to build and could not be easily replaced.
What is most challenging is that the Carriage does not, and in fact may not, move in a straight line.
This mobility makes Medieval Chess much more exciting than traditional chess, and more challenging when planning one's moves.
Because of the power of carriaging, Carriages, like Trebuchets, cannot be retrieved by promotion once taken out of play or captured.
Although there are many chess sets that feature pieces that look like medieval characters, suggesting substantial interest in the concept of medieval times and chess, there are no games as yet on the market that seek to replicate the unique features of that era of warfare in chess.

Method used

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Embodiment Construction

[0022]Referring now in detail to the drawings wherein like parts are designated by like reference numerals throughout, there is illustrated in FIG. 1 a perspective view of present invention as it is arranged at the beginning of game play.

[0023]Game set comprises a modified chess game having an enlarged playing surface and one set of thirty chess pieces for each player. The game board is ten squares wide and ten squares deep. As with a conventional chess or checkers board, alternating squares are distinguished by contrasting colors. The game board is referred to as a “medieval checkerboard” to distinguish it from a traditional chess or checkers board.

[0024]The rules of the present invention are described as follows: conventional chess pieces are moved pursuant to conventional movements and rules of capture, and medieval chess pieces—the Trebuchet, Carriage, and Guard—are moved according to their movements and rules of capture defined herein, with the sequence of moving playing pieces...

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PUM

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Abstract

A modified chess game for play by two players comprising a game board ten squares wide and ten squares deep, and utilizing an expanded set of chess pieces including a full set of traditional chess pieces plus three (3) new pieces to be known as “medieval chess pieces”. Each player has a set of chess pieces consisting of one King, one Queen, two Rooks, two Knights, two Bishops, two Trebuchets, two Carriages, eight Guards, and ten Pawns. The pieces are positioned in three rows per side, wherein the back row has a Trebuchet, Rook, Knight, Bishop, King, Queen, Bishop, Knight, Rook, and Trebuchet; the second row has four Guards, two Carriages positioned in front of the King and Queen, and four Guards; and the third row has ten Pawns. Traditional chess pieces are moved pursuant to conventional movements and rules of capture in traditional chess, and the new chess pieces are moved pursuant to moves and rules of capture described herein for the game of Medieval Chess. The game ends in accordance with traditional rules of chess.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]Not applicableSTATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT[0002]Not applicableREFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX[0003]Not applicableBACKGROUND OF THE INVENTION[0004]The present invention pertains to board games and more particularly to improvements in chess games, and applies to all forms of chess games, including electronic, online, physical, and any other form present or future.[0005]In traditional chess, two opposing armies face each other across a playing board of 64 equal squares, eight squares across and eight squares deep. The armies consist of eight Pawns, two Rooks (castles), two Knights, two Bishops, a Queen and a King. These pieces can be referred to as traditional chess pieces.[0006]The game ends immediately when one player captures the opposing King or when the game is played to stalemate. As a result, the duration of the game is often short, typicall...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/02
CPCA63F3/02A63F2003/00845
Inventor KAUFFMAN, JOSEF ALEXANDERDINZES, DEBORAH
Owner KAUFFMAN JOSEF
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