Game for teaching manual dexterity and eye-had coordination in children of tender age
a technology for children and hand dexterity, applied in the field of physical skill games, can solve the problems of receptacle movement and more difficult for a player to place any playing pieces in the receptacle, and achieve the effects of developing eye-hand coordination, facilitating grasping and control, and being easy to hold
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[0035]The present invention relates to a game for teaching manual dexterity, and game apparatus therefor. FIG. 1 of the drawings discloses an arena 10 which is used in playing the game. A single arena 10 is provided, with its use common to all players of the game. The arena 10 is defined by a generally circular periphery wall 11 within which each player's marbles 7 (often designated as “Grab” marbles) and a single neutral marble 8 (often designated as the “Grab It” marble) are placed before the game begins. The concept of the arena is merely a defined space within which each player's Grab marbles and the single Grab It marble are to be confined during the process of their collection by the players as the game progresses. This could be as simple as drawing a rough circle in the sand or dirt. A generally circular shape is preferred only to provide each player the same opportunity for success in the game. If there are four players, the arena shape could just as easily be drawn as a squ...
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