Method and system for determination of one or more limbs of one or more toy devices
a technology of one or more limbs and toy devices, applied in the field of games, can solve the problems of acute shortage of interactive products and interface solutions, difficult for little children to fully appreciate the joy of using a button remote control, and difficulty in imagining a more suitable object to be transformed into a universal input/output device than an actual physical toy, etc., to achieve accurate acceleration measurement, reduce cost price, and determine device jerks and inclinations more accurately
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[0066]The preferred embodiment of the gaming device is depicted in FIG. 1 includes a body 1 having a toy form to which the following moving parts are movable coupled: a head 2, a first section of the limbs 4 (upper arm for upper limbs, thigh for lower limbs), a second section of the limbs 3, and an external device for creation of effects perceivable by the user 5. In the body 1 and moving parts 2, 3 there are inductance coils 6, 7, 8 respectively; coils 6 are the receiving ones and coils 7, 8 are the emitting ones. The preferred number of receiving coils is six, emitting coils—one in the head 2 and one in the second section of the limbs 3. The electronic module 9 located in the body 1 contains a means for measurement of mutual induction between receiving coils 6 and emitting coils 7, 8, and a computing means for determination of mutual position of inductance coils 7, 8 relative to coils 6 based on mutual induction values received from the said measurement means. These data are used ...
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